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Appendices
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Creating the Augmented Part
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A - Camera Tracking and Lens Calibration
Last updated
1 year ago
A - Camera Tracking and Lens Calibration
B - Standard Unreal Engine Post Processing Pipeline
C - Reality Keyer
D - Viewing Videomask
E - CLASS setting for Broadcast Cameras
F - ZD Blueprint Node Pin Reference
G - Utilizing TRAXIS talentS FreeD Data