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Reality 5.3 SP1
Reality 5.3 SP1
  • Reality 5.3 SP1
    • What's New
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Multiple Node Operations
            • Node Connections
            • Incrementing and Changing Decimals
            • GamePad
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Activating Remote Control Plugin
  • Adding RCP to Level
  1. Reality 5.3 SP1
  2. User Guide
  3. Controlling Unreal Engine 5.3
  4. Configuration

Unreal Engine 5.1 Configuration

PreviousConfigurationNextRealityHub Configuration for Unreal Engine 5.1

Activating Remote Control Plugin

  • Launch the Unreal Engine 5.1 Editor

  • Select your project or create a new one

  • In the Level Editor, go to Plugins > Built-In > Messaging

  • Enable the Remote Control API plugin, as shown in the image above

  • Restart the Unreal Editor

Adding RCP to Level

  • Go to the Content Browser

  • Right-click and go to Remote Control, and select the Remote Control Preset

  • Drag and drop your Remote Control Preset Actor into your Level

The Remote Control Preset Actor will be invisible inside the Level.

Unreal Engine 5.1 Plugins
Creating Remote Control Preset