# Action Timeline Interface

<figure><img src="https://content.gitbook.com/content/bn9QNJikRLdiYumFEboj/blobs/MEquTg1RhqUSpKLJ6OJI/image.png" alt=""><figcaption><p>Actions Module Interface</p></figcaption></figure>

1. **Add a New Action**: This button adds a new action.
2. **Edit Action Channels**: This function allows users to target specific engine(s). For more details, visit [Channel Assignments](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp3/reality-5.3-sp3/user-guide/nodegraph-actions/actions/broken-reference)
3. **Animation Interpolation**: This function allows you to define an [animation interpolation](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp3/reality-5.3-sp3/user-guide/nodegraph-actions/actions/interpolations) type.
4. **Bind Keyframe**: This creates a field for the keyframe on the template form, making it dynamic so users can change it during the Playout.
5. **Position**: This area shows the time value of your current position inside the timeline. To change its FPS value, visit [General Configuration](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp3/reality-5.3-sp3/configurations/configuring-reality-hub/general-configuration)
6. **Action Play**: This feature allows you to play/trigger the content you animated.
7. **Time Ruler Reset Button**: This button allows you to reset the Time Ruler’s position to zero.
8. **Playhead**: Indicates the current position in the Timeline.
9. **Import/Export/Open/Save**: Management tools for importing, exporting, opening, and saving Actions.
10. **Keyframe**: A point stores the value of a property at a particular position. See [Keyframe Types](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp3/reality-5.3-sp3/user-guide/nodegraph-actions/actions/keyframe-types)

{% hint style="warning" %}
Action Timeline’s FPS rate might differ from the Reality Engine’s FPS rate.&#x20;
{% endhint %}
