Operating Form Builder
This article is under construction and will be updated shortly.
This article is under construction and will be updated shortly.
This section offers detailed step-by-step information on utilizing the Form Builder for beginners. Departing from the information provided in this section, you can drive more complex scenarios independently.
Create a new Action.
Go to the first frame in the Action Timeline, right-click on the location
property circle, and select the Add Keyframe. Repeat the process for the rotation
property.
Go to a different second in the Timeline.
Your last action will change the camera translation, as illustrated above.
Right-click on the circle of the location
property, select the Get Value option, then right-click again and this time select the Add Keyframe. Repeat the same procedure for the rotation
property.
While the second keyframe is selected, go to the Animation Interpolation, and change the interpolation type to EaseInEaseOut.
Go to the Actions Menu and Save it.
Create variations of your animation.
Your setup must look like in the image above.
Now:
Create a new Form.
Go to the first animation you prepared, click and hold your mouse on the Action Play button, then drag and drop it into the Template Form Area. Repeat the same procedures for second and third animations.
Create the as shown in the image above.
Activate the on RealityCameraScene
output pin of the UE5
processing node.
Select the UserTrack
node, go to , find and expand the Input
property group.
Go to Input
property group, click on the button for the location
and rotation
properties.
Select the UserTrack
node, activate the .
Change the tracking location
and rotation
properties by using button with your mouse and W
, A
, S
, D
, E
, Q
keys on your keyboard.
You can now go to and check animations by corresponding buttons.