# Action Timeline Interface

![Actions Module Interface](/files/QAZ3sDDLU5tyESRGp245)

1. **Add a New Action**: This button adds a new action.
2. **Edit Action Channels**: This function allows users to target specific engine(s). For more details, visit [Channel Assignments](broken://pages/lr95Ked7oFEnKQDTpRKJ)
3. **Animation Interpolation**: This function allows you to define an animation interpolation type
4. **Bind Keyframe**: This creates a field for the keyframe on the template form, making it dynamic so users can change it during the Playout.
5. **Position**: This area shows the time value of your current position inside the timeline. To change its FPS value, visit General Configuration
6. **Action Play**: This feature allows you to play/trigger the content you animated
7. **Time Ruler Reset Button**: This button allows you to reset the Time Ruler’s position to zero
8. **Playhead**: Indicates the current position in the Timeline
9. **Import/Export/Open/Save**: Management tools for importing, exporting, opening, and saving Actions
10. **Keyframe**: A point stores the value of a property at a particular position. See [Keyframe Types](/docs/reality-5.3/reality-5.3/user-guide/nodegraph-actions/actions/keyframe-types.md)

{% hint style="warning" %}
Action Timeline’s FPS rate might differ from the Reality Engine’s FPS rate.&#x20;
{% endhint %}


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