Texture Input Workflow
Last updated
Last updated
The process of implementing texture input allows you to provide various sources, such as still images, videos, or live inputs, to your actors. For instance, if your design includes a virtual screen, one method to display content on that screen is by utilizing the Texture Input.
The following example demonstrates this process using an empty scene. Therefore, any texture assets referenced in the scene are purely for illustrative purposes. You can apply this process to your own setup by following the steps outlined below.
Before you start, ensure that Show Engine Content is enabled in the Content Drawer settings.