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Reality 5.4 SP1
Reality 5.4 SP1
  • Reality 5.4 SP1
    • What's New
    • From Reality 5.4 to Reality 5.4 SP1
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Hardware
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine
        • Configuration
          • Unreal Engine Configuration
          • Configuring Reality Hub for Unreal Engine
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside Reality Hub
          • Playing Video Files
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4 SP1
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • HTTP Proxy Configuration
        • Template Form Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
      • Custom Projection Mesh Pipeline
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Preparation
  • Creating Actions
  • Animation
  • Reversing Animation
  • Creating Template Form
  1. Reality 5.4 SP1
  2. User Guide
  3. Nodegraph/Actions
  4. Actions
  5. Operating Actions

Triggering Multiple Actions via Single Button

PreviousAnimating PropertyNextUtilizing Initial Keyframe

Main goal of this section is changing state of Character Blueprint, load a level with Level Streaming and change the color of Spotlight Control blueprint simultaneously with a single click.

In this section, we will be utilizing MainLevel map of the RealityExample, the project shipped with Reality 5.3 SP4.

It is possible to trigger multiple actions with a single button.

Preparation

  • Launch the RealityExample project.

Creating Actions

  • Create a new Action, rename it to something like Play All.

  • Expand the UE5 folder, then go to Blueprints > and select the BP_LevelStreaming.

  • By inheriting the previous method, add the Chane State property of the Character Blueprint into the timeline, as shown in the image above.

  • Add the Lightcolor&intensity property of the BP_Spotlight into the timeline, as shown in the image above.

We added Load Level, Change State and Light Color & Intensity properties to the Action Timeline, as illustrated above.

Animation

  • Go to first frame and add keyframe to each property.

  • Go to second 2, change the Blue value of Lightcolor&intensity from 0.500 to 5.000

  • Add a keyframe to Light Color & Intensity, change its interpolation type to EaseInOut, as illustrated above.

  • Save the action.

Reversing Animation

  • Create a new Action, rename it to something like Stop All.

  • Add Unload Level, Change State and Lightcolor&intensity properties to the Action Timeline.

  • Go to first frame and add keyframe to each property.

  • Go to second 2, change the Blue value of Lightcolor&intensity from 5.000 to 0.500.

  • Add a keyframe to Lightcolor&intensity, change its interpolation type to EaseInOut.

  • Save the action.

Creating Template Form

  • Activate the Form Builder and create a new template form.

  • Repeat the same procedure for the second action.

  • Save the Template Form, as illustrated above.

  • Click on the buttons and check the results via APM.

Create a node tree and activate the , as shown in the image above.

Change the camera angle to a suitable position to observe changes by using feature.

Select the UE5 node, go to .

Go to panel, expand the Default.

Click on the button of the Load Level property, as illustrated above.

Go to the first Action, click & hold your left mouse button on the button, drag & drop it into .

Activate the module, select your template from

APM
GamePad
Node Details Panel
Properties
Action Play
Form Area
Playout
Playout Template Form Area
Example Node Tree
Blueprints in Reality Hub
Blueprints in Reality Hub
Spotlight Blueprint
Action Timeline
Adding Keyframes
Reversing Animation
Template Form
Playout Module
Add Timeline