The GamePad is a nodegraph feature that incorporates with the UserTrack
node and it provides an interactive and user-controlled method for managing camera movement a three-dimensional space.
To activate the GamePad:
Create a UserTrack
node.
Click on the GamePad Activation button on the UserTrack
node, as illustrated above.
Once activated on the UserTrack
node, a GamePad Control button appears in the right-down corner of the Nodegraph, indicating that the GamePad controls are ready for use.
To utilize it, hover the mouse over the GamePad button to access the controls.
Use W
, A
, S
, D
, E
, Q
keys to control the translation movement of the camera (forward, left, backward, right, ascend, descend). While holding the right mouse button, press abovementioned keyboard keys to navigate the camera.
While holding the right mouse button, move the mouse to control the yaw, pitch, roll, and tilt of the camera.
UserTrack
has the following properties:
Impulse: Controls the initial force or impact applied to the camera movement.
Decay: Governs the rate at which the camera movement slows down over time.
Connect the Track
output pin of the UserTrack
node to the RealityCameraTrack
input pin of the UE5
processor.
Create RealityCamera Scene Output Sink, as shown in the image above.
Click on the GamePad icon on the UserTrack
node.
Hover over the Nodegrapgh GamePad button, right click and hold your mouse.
Use W
, A
, S
, D
, E
, Q
keys to control the translation movement of the camera while moving the mouse to control the yaw, pitch, roll, and tilt.