Main goal of this section is changing state of Character Blueprint, load a level with Level Streaming and change the color of Spotlight Control blueprint simultaneously with a single click.
In this section, we will be utilizing MainLevel map of the RealityExample, the project shipped with Reality 5.3 SP4.
It is possible to trigger multiple actions with a single button.
Launch the RealityExample project.
Create a node tree and activate the APM, as shown in the image above.
Change the camera angle to a suitable position to observe changes by using GamePad feature.
Create a new Action, rename it to something like Play All.
Select the UE5
node, go to Node Details Panel.
Expand the UE5 folder, then go to Blueprints > and select the BP_LevelStreaming.
Go to Properties panel, expand the Default.
Click on the Add Timeline button of the Load Level
property, as illustrated above.
By inheriting the previous method, add the Chane State
property of the Character Blueprint into the timeline, as shown in the image above.
Add the Lightcolor&intensity
property of the BP_Spotlight into the timeline, as shown in the image above.
We added Load Level, Change State and Light Color & Intensity properties to the Action Timeline, as illustrated above.
Go to first frame and add keyframe to each property.
Go to second 2, change the Blue value of Lightcolor&intensity from 0.500 to 5.000
Add a keyframe to Light Color & Intensity, change its interpolation type to EaseInOut, as illustrated above.
Save the action.
Create a new Action, rename it to something like Stop All.
Add Unload Level, Change State and Lightcolor&intensity properties to the Action Timeline.
Go to first frame and add keyframe to each property.
Go to second 2, change the Blue value of Lightcolor&intensity from 5.000 to 0.500.
Add a keyframe to Lightcolor&intensity, change its interpolation type to EaseInOut.
Save the action.
Activate the Form Builder and create a new template form.
Go to the first Action, click & hold your left mouse button on the Action Play button, drag & drop it into Form Area.
Repeat the same procedure for the second action.
Save the Template Form, as illustrated above.
Activate the Playout module, select your template from Playout Template Form Area
Click on the buttons and check the results via APM.