Operating Gang Mode
This page was written for a previous version of Reality and has not been updated for the current Reality 5.3 release.
This page was written for a previous version of Reality and has not been updated for the current Reality 5.3 release.
The following example contains three different Engines, as shown in the image above. All three Engines have the following setup in common:
Engines are launched with the same Unreal Project (*.uproject)
Engines are running in Configuration Mode
Engines have no RGraph
Create the node tree as shown on the image above by following connections:
EngineControl
node’s Display
input pin to Mixer_0
node’s Program
output pin
Mixer_0
node’s Channel1
input pin to Camera_0
node’s Output
pin
Camera_0
node’s Track
input pin to UserTrack_0
node’s Track
pin
The node tree is ready.
Now:
Select the node tree except for the EngineControl
by clicking and holding your left mouse button and dragging over the UserTrack_0
, Camera_0
, and Mixer_0
nodes
Copy the node tree you selected by pressing CTRL + C on your keyboard
Go to the Engine Toolbar, choose Engine02
Paste the node tree you copied earlier into Engine02’s Nodegraph by clicking CTRL + V on your keyboard
Connect the Mixer_0
node’s Program
output pin to Display
input of the EngineControl
node inside the Engine02
Go to the Engine Toolbar, select Engine03
Paste the node tree you copied earlier into Engine03’s Nodegraph by clicking CTRL + V on your keyboard
Connect the Mixer_0
node’s Program
output pin to Display
input of the EngineControl
node inside the Engine03
Please remember that Gang Mode is a Nodegraph operation requiring identical Node types with the same name.
All three Engines have the same RGraph construction, as shown in the image above.
Now:
Activate the Gang Mode you learned in the earlier section
Select the UserTrack_0
node located inside the Engine01
Go to Input
properties of the UserTrack_0
Change the User Transform
X
value from -500 to -400
Since all three Engines are included in the Gang Mode, the change you made in the User Transform
X
value is reflected in the Nodegraph of the Engine01 and the Engine03, as shown in the image above.