Operating Advanced Preview Monitor
Last updated
Last updated
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Before utilizing the Advanced Preview Monitor (APM), make sure that your Reality Engine scene (*.uproject) is launched and working in Configuration Mode. For more details, see Launcher
Go to Main Menu > Windows > Nodegraph/Actions
Create a Camera
node
Connect Camera_0
node’s Output
pin to EngineControl
node’s Display
pin
Move your mouse pointer over the Output
pin of the Camera_0
node and right-click
Go to Monitor 1, select Channel - A
Add the following nodes to your Nodegraph:
One Mixer
node from the Switcher Node Class
Two Camera
nodes from the UE Camera Node Class
Two UserTrack
nodes from the Tracking Node Class
Make the following connections:
EngineControl
node’s Display
input pin to Mixer
node’s Program
output pin
Mixer
node’s Channel_1
input pin to Camera_0
node’s Output
pin
Mixer
node’s Channel_2
input pin to Camera_1
node’s Output
pin
Camera_0
node’s Track
input pin to UserTrack_1
node’s Track
pin
Camera_1
node’s Track
input pin to UserTrack_2
node’s Track
pin
Next Step:
Select the UserTrack_1
node
From the Properties panel, find the UserTransform
property under the Input
property category
Change the Y
value from 0 to 600
Change the Z
value from 100 to 300
Y
(Yaw) value from 0 to -25
Now:
Go to Camera_0
node’s Output
, right-click with your mouse, and select the Monitoring - 1 > Channel - A
Go to Camera_1
node’s Output
, right-click with your mouse, and select the Monitoring - 2 > Channel - B
As shown in the image above, we can monitor two different Camera
outputs in the same Advanced Preview Monitor window.