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Reality 5.4
Reality 5.4
  • Reality 5.4
    • What's New
    • From Reality 5.3 SP3 to Reality 5.4
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla 5.4.1
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.4
        • Configuration
          • Unreal Engine 5.4.1 Configuration
          • Configuring Reality Hub for Unreal Engine 5.4.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • Proxy Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Adding MOS Device
  • MOS Device Settings in Reality Hub
  • Connection Indicators
  • Plugin URL
  1. Reality 5.4
  2. Integrations
  3. iNEWS Integration

Reality Hub MOS Configuration for iNEWS

PreviousiNEWS IntegrationNextiNEWS Configuration

Before you begin, please remember that; every MOS Device Settings in the Reality Hub must match the iNEWS Settings.

The image above shows the default MOS Module Configuration interface.

Adding MOS Device

  • Go to the Main Menu > Configuration > MOS Module and select Configuration.

  • Click on the + (Plus) icon to Add a new NCS Device.

As soon as you click on the Add button, Reality Hub adds a default NCS Device.

MOS Device Settings in Reality Hub

  • Select the device from the NCS Devices area.

  • Click on the MOS Device Settings button as shown above.

  • MOS ID: Define a MOS installation name. REALITYHUBMOS is the default MOS ID. You can change it depending on your setup or leave it as a default, but you must define the same mosID in your NCS settings.

  • MOS Version: Select the MOS Version matching your NCS.

Reality Hub 1.4.2 supports MOS 2.6, 2.8, and 2.8.5.

  • Heartbeat Interval: The area you can define the frequency of the heartbeat.

  • Encoding: Choose an encoding (UTF-8, UCS-2BE, UTF-16LE, UTF-16BE) matching your workflow.

  • Hostname / IP Address: NCS MOS Gateway IP Address.

  • MOM Port (Lower Port) [NCS] & [MOS]: Define a port number that matches the iNEWS Media Port.

  • RO Port (Upper Port) [NCS] & [MOS]: Define a port number that matches the iNEWS Rundown Port.

MOS Lower Port (10540) refers to Media Object Metadata and MOS Upper Port (10541) is related to the Running Order.

The abovementioned two ports are selected MOS Protocol ports to communicate with the NCS automation.

Reality Hub uses Port 10540 and Port 10541 for communicating with your NCS device using MOS Protocol as a default setup. You can change it depending on your setup.

There is a third port some systems use which is called Query Port, and its default value is 10542.

MOM & RO Ports must be accessible and not filtered or blocked.

Connection Indicators

As soon as you click on the Add NCS Devices Button (plus icon), the default configuration shows Outgoing and Incoming connections for Upper Port and Lower Port, as shown above.

Plugin URL

The Plugin URL needs to be set in the iNEWS to connect the plugin to the Reality Hub.

The URL also contains parameters to make sure that your system is ready to function within the intended system environment.

To copy the generic Plugin URL:

  • Go to Main Menu > Configuration > MOS Module > Configuration.

  • Click on the Copy MOS Plug-in URL button as illustrated above.

You may need to add or change various parameters in the URL depending on your NCS installation.

Parameter Name
Parameter Value
Description

modules

hub.mos_gateway

Fixed value

mode

mosplugin

Fixed value

ncsID

The NCS ID set in the configuration.

progid

The Program ID set in the configuration.

mosID

The MOS ID set in the configuration.

version

2.6, 2.8 or 2.8.5

The MOS version set in the configuration.

ncstype

inews

Fixed value.

The final URL will be like this:

http://172.16.0.12/?modules=hub.mos_gateway&mode=mosplugin&ncsID=INEWSTST&progid=zdmosdev&mosID=zdmosdev&version=2.8&ncstype=inews

MOS Module Configuration UI
New NCS Device
MOS Device Settings Button
Example MOS Device Settings
NCS Devices Connection Status
Connection Status Indicators
Implementation