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Reality 5.4
Reality 5.4
  • Reality 5.4
    • What's New
    • From Reality 5.3 SP3 to Reality 5.4
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla 5.4.1
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.4
        • Configuration
          • Unreal Engine 5.4.1 Configuration
          • Configuring Reality Hub for Unreal Engine 5.4.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • Proxy Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • CPU Metrics
  • GPU Metrics
  • Video IO Metrics
  • Reality Metrics
  • Hardware Info Metrics
  • ZD Sensors Metrics
  1. Reality 5.4
  2. User Guide
  3. Hardware Monitor
  4. Filter

Metrics

PreviousFilterNextEngines

The Metrics subsection allows you to select specific types of metrics to monitor, including:

  • CPU

  • GPU

  • Video IO

  • Reality

  • Hardware Info

  • ZD Sensors

Under each metric type, you can enable and observe various metrics:

CPU Metrics

  • CPU Usage (%): Indicates the current percentage of CPU processing power in use. Higher percentages imply heavier workload.

  • Memory Usage (%): Reflects the percentage of physical RAM in use compared to total available RAM. Higher percentages indicate higher memory usage.

  • Available Memory (MB): Represents the amount of unused physical RAM available for use. Monitoring ensures sufficient memory for applications.

  • Bytes Sent: Total bytes sent over the network interface. Crucial for assessing outbound network traffic.

  • Bytes Received: Total bytes received over the network interface. Essential for monitoring inbound network activity.

  • I/O Read (bytes): Measures total bytes read from storage devices. Helps evaluate storage performance and data access.

  • I/O Write (bytes): Indicates total bytes written to storage devices. Essential for evaluating storage performance and data writing patterns.

GPU Metrics

  • GPU Usage: Indicates the percentage of GPU processing power currently in use. Higher percentages imply heavier workload.

  • Memory Usage: Reflects the percentage of GPU memory (VRAM) in use compared to total available memory. Higher percentages indicate greater memory utilization.

Video IO Metrics

  • Genlock Format: Synchronization signal format for frame synchronization between video devices.

  • Genlock Source: Device providing the synchronization signal for frame synchronization.

Reality Metrics

  • CPU: CPU usage and performance metrics specific to Reality applications.

  • Memory (Working Set): Memory usage by Reality applications for executing processes.

  • GPU: GPU usage and performance metrics specific to Reality applications.

  • GPU Dedicated Memory: Portion of GPU memory allocated exclusively to Reality applications.

  • GPU Shared Memory: GPU memory accessible by multiple Reality applications.

Hardware Info Metrics

ZD Sensors Metrics

ZD Sensors shows metrics from Zero Density's in-house advanced sensor systems, included with the Ampere Render Engine EVO2. For more details, please visit our website.

Hardware Info data will be visible inside the Specs section. For more details about Hardware Info, visit the section.

Specs
https://www.zerodensity.io/platforms/ampere/
Metrics
CPU Metrics
GPU Metrics
Video I/O Metrics
Reality Specific Metrics
Hardware Info