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Reality 5.3 SP2
Reality 5.3 SP2
  • Reality 5.3 SP2
    • What's New
    • From Reality 5.3 SP1 to SP2
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.3
        • Configuration
          • Unreal Engine 5.3 Configuration
          • RealityHub Configuration for Unreal Engine 5.3
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.3 SP2
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.3 SP2
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3 SP2
  2. Integrations
  3. iNEWS Integration

iNEWS Configuration

PreviousReality Hub MOS Configuration for iNEWSNextCII Module Configuration

Last updated 1 year ago

Before you begin, please keep that in mind, the following configuration is intended to give you an example. In your iNEWS environment, various settings may change.

  • In the iNEWS Directory section, expand the System and double-click on the HTML-PLUGINS.

  • Go to File and select New Story.

  • Define a device name that describes Reality Hub in the Slug Name section.

  • Expand the System folder in the iNEWS Directory section and double-click on the MOS-MAP.

  • Change the Slug Name to a MOS-MAP.

  • Define the Slug Content corresponding to your system.

  • Double-click on the MAP in the iNEWS Directory section.

  • Change the Slug Name corresponding to your system.

  • Configure the Slug Content. In this section, you need to specify which MOS device you will use in which Rundowns.

// Example Mapping

172.16.0.11     MOSGW       WIN-BVIR@MBFAE 
172.16.0.12     ZDMOSDEV    PRG-5000-PRT
  • Configure your Windows Host file according to your settings as illustrated above.

  • Switch to iNEWS, go to Tools > Plugins, and select the Reality Hub plugin.

As soon as you select the Reality Hub plugin, the Reality Hub MOS Window appears, as shown above.

  • Go to iNEWS Directory, expand the SHOW section, expand your rundown Folder, and double-click on the RUNDOWN.

  • Create a Slug for your Story.

  • Select your Template Form and modify it if necessary.

  • As soon as you save the Template Form, the following changes occur, as shown in the image above:

    • The Drag Button gets activated.

    • MOS Object gets created and selected.

Let's say you change the Template Form based on the selected MOS Object. In such a scenario, the Drag button will disappear. This means that in case of an unsaved Template Form change, the Drag button will not appear until you press the Save button.

Drag and Drop MOS Item to Story

  • Drag & drop your Template Form into one of the Story Slug sections, as shown above.

  • Go to Tools and select the Monitor.

Rundown Monitor Activation

  • Click on the Device Activation Checkbox.

  • Click on the Load button, then go to Tools and select the Monitor once again to check if its status is Loaded as illustrated above.

  • Switch to the Reality Hub MOS Module and check if the connections are established.

  • Activate the Reality Hub Newsroom Module.

  • Select your Newsroom Rundown Item.

Now Reality Hub Newsroom Template Form is integrated into iNEWS Rundown and is ready to air.

Define the mentioned in the previous chapter.

MOS MAP
Rundown
MOS Object
Drag and Drop MOS Item to Story
Monitor
Rundown Monitor Activation
Activated Monitor
Reality Hub MOS Module Configuration
Reality Hub Newsroom Module
Plugin URL