What's New
Last updated
Last updated
Reality 5.3 SP2 distribution introduces new features, enhancements, and bug fixes aimed at improving the overall user experience and functionality.
FreeD
tracking input node no longer requires license.
AJAOut
node now supports multiple outputs.
Unicode text encoding is now supported.
The is introduced as a new module in Reality Hub.
inputs user experience is enhanced.
Reality Camera now supports Volumetric Ambient Occlusion masking in Shadow Rendering pass.
Reality distribution now includes several broadcast lens calibration files.
Cyclorama
node now supports importing custom mesh via FBX file format.
We are also excited to deliver Fly Cam with tracked talent through the TrackedTalentFly
node. (experimental).
This distribution updates the software components to the following versions:
Reality UE5 Plugin | Version 1.2
Nodos Link UE5 Plugin | Version 1.1
ZD Plugins | Version 1.2
Each software component updates are listed in their respective section below:
For Unreal Engine 5.3 release notes, please visit the following link:
NEW
Reality Camera is now capable of showing debug visualizer for Clipping Plane
.
Reality Camera now supports Fly Camera offset.
Reality Camera now supports Volumetric Ambient Occlusion masking in Shadow Rendering pass.
Projection Cube Debug Mode now supports opacity adjustment for projected video texture.
IMPROVEMENTS
Player Pawn sphere in the origin is removed.
FIXES
Dynamic Global Illumination Method was incorrectly set to Lumen in Project Settings defaults.
Projected video is not visible when Debug Mode is enabled in the Projection Cube.
NEW
UE5
node now displays Shader Compiling information.
Streamed Levels are now dynamically loaded.
"OnChanged_" event callbacks for Blueprints are now supported.
UMG events and functions are now supported.
Array support is now available with Track, String, Float, Integer, Color, Vector2d, Vector, Vector4, Linear Color data types in Blueprints.
IMPROVEMENTS
FIXES
Changing color properties of Point Light actor is ineffective.
NEW
AJAOut
now supports multi-output. You can now output multiple SDI streams.
Arrays are now supported. You can create arrays of any data type and get any item through the Index Switcher node.
String, Bool and Enum type pins are now supported.
Nodos engine FPS is now genlocked, therefore the CPU usage is drastically reduced.
Unicode text encoding is now supported in Nodos engine.
FIXES
MakeTransform
node's default Scale
property is incorrect.
NEW
FreeD
tracking no longer requires a license.
Cube3DLUT
node is available. Now you can import *.cube 3DLUT files directly into Nodegraph and use them.
Preview output of the Mixer
node's now shows Overlay
channel.
VolumetricCubeMask
node's Smoothness
now support inward and outward.
FreeD
node now supports inverting Zoom and Focus encoders.
Cyclorama
can display its origin point and tracking space zero point in the debug mode.
Cyclorama
node now supports importing custom cyclorama shapes in FBX format, including their painted textures for smoothness.
CompositePasses
keying shadow details is improved.
IMPROVEMENTS
Center Shift ratio to Track nodes are now compatible with Reality 4.27.
Tracking
input pin of the CompositePasses
node is replaced with Distortion
.
Lighting
input pin of the CompositePasses
node is replaced with Shadow
.
FIXES
Setting column count to negative in CurveXR
node crashes Nodos.
Cyclorama
has visible gaps between edge stitches of the geometry.
Cyclorama
node renders the CenterShift
with negated Y axis.
Distort
and Undistort
nodes are computing the CenterShift
incorrectly.
NEW
Navigating property inputs forward and backward by using ⇥ TAB
and ⇧ SHIFT
+ ⇥ TAB
buttons.
Content of the World Outliner now can be sorted alphabetically (A-Z and Z-A) or preserving their original order as defined within the Reality Editor.
Full screen button added to Main Menu.
IMPROVEMENTS
UE5
process node is now locked to prevent accidental access.
The texture inputs and outputs have been visually changed to square-shaped appearance for better visibility.
FIXES
The new License Manager version will require PC reactivation.
NEW
You have now flexibility to manually backup and restore licenses along with their activation status in any case of disk format or OS reinstall.
IMPROVEMENTS
Compatibility with certain AMD motherboards is enhanced.
CPU consumption of the License Manager user interface is decreased.
System time detection algorithm is improved.
Error messages are refined for better clarity.
FIXES
Multiple licenses for the same product are displayed inaccurately.
Expired Maintenance label incorrectly displayed as Expired License.
If a file path contains unicode characters, license importing get interrupted.
UE5
node now shows a warning to let you know you're in Mode.
Child actors attached to an actor are now visible in the .
of Actor Child Components are now accessible.
UserTrack
now supports manual numeric entry. See also .
is available for providing you comprehensive insights into various hardware and software metrics crucial for monitoring system performance.
Totally new user experience for editing for .
You can now copy and paste selected nodes in the to a different Engine or to your local text editor in JSON format.
There is a new in the Nodegraph editor. You can now observe changes and conduct property operations on pin properties without the need to select their owner node.
The now offers enhanced copy/paste functionality, allowing you to duplicate single keyframes, specific ranges of frames, or complete animations with their interpolations.
access control added to .
Custom parameters are available for Reality 4.27. You can now override default launch settings for project-specific configurations.
is now capable of updating Reality 5.3 properties & trigger its functions.
Visual enhancements in the Engine > Host section of .
The Download button of the External Data can be triggered via .
Selection state in the is enhanced.
Switching between Engines does not change the name.
Loading may change the Level in the UE5
process node.
accepts connections only from the localhost.
are missing when added into timeline.
properties cannot be set when animations are playing.
Dropdown menu fails to open if the window is not sufficiently large.
incorrectly updates after changing its position inside the .