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Reality 5.3 SP2
Reality 5.3 SP2
  • Reality 5.3 SP2
    • What's New
    • From Reality 5.3 SP1 to SP2
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.3
        • Configuration
          • Unreal Engine 5.3 Configuration
          • RealityHub Configuration for Unreal Engine 5.3
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.3 SP2
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.3 SP2
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3 SP2

What's New

PreviousReality 5.3 SP2NextFrom Reality 5.3 SP1 to SP2

Last updated 1 year ago

Reality 5.3 SP2 distribution introduces new features, enhancements, and bug fixes aimed at improving the overall user experience and functionality.

Highlights

  • FreeD tracking input node no longer requires license.

  • AJAOut node now supports multiple outputs.

  • Unicode text encoding is now supported.

  • The is introduced as a new module in Reality Hub.

  • inputs user experience is enhanced.

  • Reality Camera now supports Volumetric Ambient Occlusion masking in Shadow Rendering pass.

  • Reality distribution now includes several broadcast lens calibration files.

  • Cyclorama node now supports importing custom mesh via FBX file format.

  • We are also excited to deliver Fly Cam with tracked talent through the TrackedTalentFly node. (experimental).

Reality 5.3 SP2 Software Component Versions

This distribution updates the software components to the following versions:

Unreal Engine 5.3.2

  • Reality UE5 Plugin | Version 1.2

  • Nodos Link UE5 Plugin | Version 1.1

Nodos 1.1

  • ZD Plugins | Version 1.2

Reality Hub 1.5

License Manager 1.4


What's New in Reality 5.3 SP2 Distribution

Each software component updates are listed in their respective section below:

Unreal Engine

For Unreal Engine 5.3 release notes, please visit the following link:

Reality UE5 Plugin

NEW

  • Reality Camera is now capable of showing debug visualizer for Clipping Plane.

  • Reality Camera now supports Fly Camera offset.

  • Reality Camera now supports Volumetric Ambient Occlusion masking in Shadow Rendering pass.

  • Projection Cube Debug Mode now supports opacity adjustment for projected video texture.

IMPROVEMENTS

  • Player Pawn sphere in the origin is removed.

FIXES

  • Dynamic Global Illumination Method was incorrectly set to Lumen in Project Settings defaults.

  • Projected video is not visible when Debug Mode is enabled in the Projection Cube.

Nodos Link UE5 Plugin

NEW

  • UE5 node now displays Shader Compiling information.

  • Streamed Levels are now dynamically loaded.

  • "OnChanged_" event callbacks for Blueprints are now supported.

  • UMG events and functions are now supported.

  • Array support is now available with Track, String, Float, Integer, Color, Vector2d, Vector, Vector4, Linear Color data types in Blueprints.

IMPROVEMENTS

FIXES

  • Changing color properties of Point Light actor is ineffective.

Nodos

NEW

  • AJAOut now supports multi-output. You can now output multiple SDI streams.

  • Arrays are now supported. You can create arrays of any data type and get any item through the Index Switcher node.

You can replicate Actor Switching workflow by using Array of transforms and Index Switcher node.

  • String, Bool and Enum type pins are now supported.

  • Nodos engine FPS is now genlocked, therefore the CPU usage is drastically reduced.

  • Unicode text encoding is now supported in Nodos engine.

FIXES

  • MakeTransform node's default Scale property is incorrect.

ZD Plugins

NEW

  • FreeD tracking no longer requires a license.

  • Cube3DLUT node is available. Now you can import *.cube 3DLUT files directly into Nodegraph and use them.

  • Preview output of the Mixer node's now shows Overlay channel.

  • VolumetricCubeMask node's Smoothness now support inward and outward.

  • FreeD node now supports inverting Zoom and Focus encoders.

  • Cyclorama can display its origin point and tracking space zero point in the debug mode.

  • Cyclorama node now supports importing custom cyclorama shapes in FBX format, including their painted textures for smoothness.

  • CompositePasses keying shadow details is improved.

IMPROVEMENTS

  • Center Shift ratio to Track nodes are now compatible with Reality 4.27.

  • Tracking input pin of the CompositePasses node is replaced with Distortion.

  • Lighting input pin of the CompositePasses node is replaced with Shadow.

FIXES

  • Setting column count to negative in CurveXR node crashes Nodos.

  • Cyclorama has visible gaps between edge stitches of the geometry.

  • Cyclorama node renders the CenterShift with negated Y axis.

  • Distort and Undistort nodes are computing the CenterShift incorrectly.

Reality Hub

NEW

  • Navigating property inputs forward and backward by using ⇥ TAB and ⇧ SHIFT + ⇥ TAB buttons.

  • Content of the World Outliner now can be sorted alphabetically (A-Z and Z-A) or preserving their original order as defined within the Reality Editor.

  • Full screen button added to Main Menu.

IMPROVEMENTS

  • UE5 process node is now locked to prevent accidental access.

  • The texture inputs and outputs have been visually changed to square-shaped appearance for better visibility.

FIXES

License Manager

The new License Manager version will require PC reactivation.

NEW

  • You have now flexibility to manually backup and restore licenses along with their activation status in any case of disk format or OS reinstall.

IMPROVEMENTS

  • Compatibility with certain AMD motherboards is enhanced.

  • CPU consumption of the License Manager user interface is decreased.

  • System time detection algorithm is improved.

  • Error messages are refined for better clarity.

FIXES

  • Multiple licenses for the same product are displayed inaccurately.

  • Expired Maintenance label incorrectly displayed as Expired License.

  • If a file path contains unicode characters, license importing get interrupted.

UE5 node now shows a warning to let you know you're in Mode.

Child actors attached to an actor are now visible in the .

of Actor Child Components are now accessible.

UserTrack now supports manual numeric entry. See also .

is available for providing you comprehensive insights into various hardware and software metrics crucial for monitoring system performance.

Totally new user experience for editing for .

You can now copy and paste selected nodes in the to a different Engine or to your local text editor in JSON format.

There is a new in the Nodegraph editor. You can now observe changes and conduct property operations on pin properties without the need to select their owner node.

The now offers enhanced copy/paste functionality, allowing you to duplicate single keyframes, specific ranges of frames, or complete animations with their interpolations.

access control added to .

Custom parameters are available for Reality 4.27. You can now override default launch settings for project-specific configurations.

is now capable of updating Reality 5.3 properties & trigger its functions.

Visual enhancements in the Engine > Host section of .

The Download button of the External Data can be triggered via .

Selection state in the is enhanced.

Switching between Engines does not change the name.

Loading may change the Level in the UE5 process node.

accepts connections only from the localhost.

are missing when added into timeline.

properties cannot be set when animations are playing.

Dropdown menu fails to open if the window is not sufficiently large.

incorrectly updates after changing its position inside the .

Hardware Monitor
Numerical
https://docs.unrealengine.com/5.3/en-US/unreal-engine-5.3-release-notes/
Editor
Node Details Panel
Advanced Properties
GamePad
Hardware Monitor
numerical fields
Nodegraph
Property Watch Panel
Action Timeline
MOS Plugin
Advanced User Management
Launch
CII Server
Configuration
component
REST API
Configuration
Graph
Graph
CII server
Function properties
Action
Action Timeline
Node Details Panel
Template Form Area
Binding info
Clipping Plane for Reality Camera
Fly Offset
Debug Alpha
Editor Mode Warning
Shader Compiling Info
CUbe3DLut Node
Volumetric Cube Mask Node's Smoothness
Cyclorama Origin Display on Advanced Preview Monitor
Cyclorama support for FBX importing and Smoothness Coefficient
Hardware Monitor Module
Numerical Field Editing
Copied Node Pasted in a Text Editor in JSON Format
Property Watch Panel
Sorting
MOS Access Control
Custom Launch Parameters
Full Screen Button
Texture Pins