# APM for Unreal Engine 5.3

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The [Advanced Preview Monitor](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp2/reality-5.3-sp2/user-guide/nodegraph-actions/nodegraph/advanced-preview-monitor) (APM) for Unreal Engine is the same as the Reality Engine, but it requires a slightly different workflow.

To activate the APM for Unreal Engine 5.1 pipeline:

<div align="left"><figure><img src="https://content.gitbook.com/content/4U3Lg7WjDb4Pjs4QC0E2/blobs/ZCfR5FrbzGnFO1litzK1/image.png" alt=""><figcaption><p>APM Button</p></figcaption></figure></div>

* Click on the **Monitor** button&#x20;
* Select a **Channel**&#x20;

{% hint style="info" %}
Please remember that to use the APM; you must be in [Configuration Mode](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp2/reality-5.3-sp2/launcher/launcher-interface#launch-configuration). APM is disabled in Live Mode. See [Launch Configuration](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp2/reality-5.3-sp2/user-guide/launcher)
{% endhint %}

See also [Viewport Navigation](https://zerodensitydocumentation.gitbook.io/docs/reality-5.3-sp2/reality-5.3-sp2/user-guide/controlling-unreal-engine-5.3/example-pipeline/viewport-navigation)&#x20;
