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Reality 5.3 SP2
Reality 5.3 SP2
  • Reality 5.3 SP2
    • What's New
    • From Reality 5.3 SP1 to SP2
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.3
        • Configuration
          • Unreal Engine 5.3 Configuration
          • RealityHub Configuration for Unreal Engine 5.3
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.3 SP2
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.3 SP2
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  1. Reality 5.3 SP2
  2. User Guide
  3. Nodegraph/Actions
  4. Form Builder

Operating Form Builder

This article is under construction and will be updated shortly.

PreviousCustomizing Component AppearanceNextData Integration

Last updated 1 year ago

This section offers detailed step-by-step information on utilizing the Form Builder for beginners. Departing from the information provided in this section, you can drive more complex scenarios independently.

This section uses the MainLevel map of the RealityExamples template, compatible with Reality Engine version 5.3 SP3. It is the default project that comes with a fresh installation.

Please keep that in mind; to see the results of your template Forms, you must use the module.

Preparing Action

  • Create a new Action.

  • Go to the first frame in the Action Timeline, right-click on the location property circle, and select the Add Keyframe. Repeat the process for the rotation property.

  • Go to a different second in the Timeline.

Your last action will change the camera translation, as illustrated above.

  • Right-click on the circle of the location property, select the Get Value option, then right-click again and this time select the Add Keyframe. Repeat the same procedure for the rotation property.

  • While the second keyframe is selected, go to the Animation Interpolation, and change the interpolation type to EaseInEaseOut.

  • Go to the Actions Menu and Save it.

  • Create variations of your animation.

Your setup must look like in the image above.

Now:

  • Create a new Form.

  • Go to the first animation you prepared, click and hold your mouse on the Action Play button, then drag and drop it into the Template Form Area. Repeat the same procedures for second and third animations.

Create the as shown in the image above.

Activate the on RealityCameraScene output pin of the UE5 processing node.

Select the UserTrack node, go to , find and expand the Input property group.

Go to Input property group, click on the button for the location and rotation properties.

Select the UserTrack node, activate the .

Change the tracking location and rotation properties by using button with your mouse and W, A, S, D, E, Q keys on your keyboard.

You can now go to and check animations by corresponding buttons.

node tree
APM
Node Details Panel
GamePad
Playout
Playout
Add Timeline
Nodegraph Gamepad
Example Node Tree along with the activated APM
UserTrack Node's Input Property
Adding Properties to Action Timeline
Adding Keyframes
GamePad
APM
Animation Variations
Form Template