Dynamic Nodes
With Reality 5.3 and 5.3 SP1, Make and Break Operations was achieved using dedicated Make and Break nodes, such as Make Track
, Break Track
, etc. With SP2, Make and Break node categories are removed. The updated workflow removed the need for dealing with notable quantity of specialized Make and Break nodes and introduce a more dynamic approach.
Dynamic nodes involve creation of connections between compatible pins to facilitate the extraction and manipulation of specific data.
Although
For instance, to obtain Lens Distortion data from a Xync
node, you can add a Break
node to the canvas and connect the Track
output pin of the Xync
node directly to the Break
node's Input
.
Currently, dynamic nodes are follows:
Arithmetic
Add
Div
Exp
Log
Mul
Sub
Array
Break
Delay
Indexer
MakeDynamic
Sink
Reroute
Last updated