Launcher Interface
Last updated
Last updated
Launcher Module consists of the following sections:
Launch Configurations: The section where you can Add and Delete a launch configuration. Changing the Configuration Mode, launching, stopping, and re-timing an engine also occurs inside the Launch Configuration section.
Renderers: It is the section where you can specify the details of your project to be rendered.
Filter: A tool used to refine the search results of launch configurations.
Name: The name of the launch configuration. It is editable and must be unique for each configuration.
ReTime: This button synchronizes your gen-lock time and I/O systems, including tracking and Video I/O.
Launch/Stop: This button launches and stops the single or multiple engines belonging to the configuration.
Add: The button for adding a new launch configuration.
Delete: Removes selected single or multiple launch configurations.
Filter: A tool for refining the search results of renderer configurations.
Map: The name of the map you want to launch.
Engine Type: The icon that indicates the engine type.
Engine Version: The section where you can inspect the Engine version.
FPS: This field shows your Engine’s FPS rate when it runs.
Control: The button displayed in this field starts and stops an individual renderer. The Stop function is available only in Configuration Mode.
System Usage: Visual indicators on CPU, RAM, GPU, and GMEM.
Update Launch Settings: This button allows you to launch your project with additional settings, such as running your project without sound (NoSound).
Add: Adds a new renderer configuration.
Delete: Removes a selected renderer configuration. You must change your launch Mode from Live Mode to Configuration Mode to delete a renderer configuration.
Get Start Parameters: Exclusive to the Unreal Engine environment, the button in the image above lets you get the necessary parameters to monitor your scene in the Editor Mode. See Controlling Unreal Engine
Status: The status indicator provides information on the current operational state of the Engine or Engine Groups, visually conveying their availability. This icon is a crucial tool for understanding the Engine(s) status. Also, see .
Mode: 4.1 Live Mode: This mode is designed to prevent certain operations during a live event that might cause unwanted interference. In the Live Mode, deleting a renderer configuration, modifying , and using features are disabled. 4.2 Configuration Mode: This mode has no operation restrictions; you can use all features without limitation.
Engine Name: Engine display name defined in the Configuration. See
Project: Area for selecting a Project, Map, and Engine Type (Reality Engine or Unreal Engine) to be launched by Reality Hub. See
Graph/UState: Field for selecting or removing a Graph/UState to be loaded by Reality Hub when you start the Launch. See also UState and
Status: An indicator of the current status of the single renderer Engine. See
Scan: This button starts the folder scanning operation. See