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Reality 5.3 SP3
Reality 5.3 SP3
  • Reality 5.3 SP3
    • What's New
    • From Reality 5.3 SP2 to SP3
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.3
        • Configuration
          • Unreal Engine 5.3 Configuration
          • RealityHub Configuration for Unreal Engine 5.3
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.3 SP3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.3 SP3
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • Proxy Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3 SP3

What's New

PreviousReality 5.3 SP3NextFrom Reality 5.3 SP2 to SP3

Last updated 1 year ago

Reality 5.3 SP3 distribution introduces new features, enhancements, and bug fixes aimed at improving the overall user experience and functionality.

Highlights

This update enhances Reality with a range of new features and fixes:

  • The TrackedTalentFly node now gains the capability to create border softness, allowing you refine the area to be keyed for "Flying Camera" scenarios.

  • Bypassing depth of field for video pixels is now possible via Video Projection DOFBypass which you can control the edge contamination on keyed talent when they are out of focus.

  • The VideoTranslucencyDetail property has been added to the CompositePasses node to allow you to adjust translucency for fine tuning the blending in keying.

  • The RealityKeyer now supports blue screen keying alongside green screen keying, expanding its functionality.

  • ReadVideo node is now capable of accurate navigation, allowing you to target specific frames, time positions, and timecodes.

  • Additional broadcast lens calibration files are now available in the .

  • The new 3WayColorCorrect node, allowing for independent control of highlights, mid-tones, and shadows.

  • Zero Density License Manager is enhanced with the ability to backup, restore with Restore feature along with the Cleanup feature for easily removing expired licenses.

  • Reality Hub now supports proxy allowing you routing HTTP/HTTPS connections through a proxy server.

In addition to these highlights, there are several other bug fixes and improvements included in this update.

Reality 5.3 SP3 Software Component Versions

This distribution updates the software components to the following versions:

Unreal Engine 5.3.2

  • Reality UE5 Plugin | Version 1.3

  • Nodos Link UE5 Plugin | Version 1.1.1

Nodos 1.1.1

  • ZD Plugins | Version 1.3

Reality Hub 1.5.1

License Manager 1.5


What's New in Reality 5.3 SP3 Distribution

Each software component updates are listed in their respective section below:

Unreal Engine

For Unreal Engine 5.3 release notes, please visit the following link:

Reality UE5 Plugin

NEW

  • Bypassing depth of field for video pixels is now possible via Video Projection DOFBypass property. This feature allows you to have more control on edge contamination (a.k.a halo effect) around keyed talent when they are out of focus.

FIXES

  • Changing the default scene root transform via Reality Parent Transform Actor causes Portal Window to get transform override.

  • Foreground Mask now dynamically scales with changes in camera resolution and scale factor, ensuring consistent composition across different resolutions.

Nodos Link UE5 Plugin

-

Nodos

ZD Plugins

NEW

  • The VideoTranslucencyDetail property has been added to the CompositePasses node to allow you to clamp the weight of translucency in your scene.

  • Cyclorama node now allows you to define blending transition between multiple clean plates through the ProjectionTextureSmoothness property.

  • The TrackedTalentFly node now gains the capability to create border softness, allowing you refine the area to be keyed for "Flying Camera" scenarios.

  • The RealityKeyer now supports blue screen keying. You have the option to select either green or blue from the KeyChannel property.

  • ReadVideo node is now capable of precise navigation, allowing you to target specific frames, time positions, and timecodes for advanced video playback control.

  • 3WayColorCorrect node is available. You can now independently control the colors in darker areas, mid-range tones, and brighter regions of your texture pin source.

FIXES

  • FOV data is not correctly transferred to the LensCalibration node when a lens file (JSON) is added, resulting in flickering.

Reality Hub

NEW

  • Playout rundown item buttons now display a visual indicator if a shortcut has been assigned.

  • Support for proxying HTTP/HTTPS connections has been added. You can now route both regular and secure web traffic through a designated proxy server.

  • Clearing of information within the File Input field is now available for both Compact and Non-Compact Views.

  • The response to the listEngines() API call now includes the hostname of the Engine.

  • Reality Hub is now capable of effectively terminating the Nodos Launcher.

FIXES

  • "Failed to play" error message incorrectly appears when switching between Playout Template Forms while a number field is in focus.

  • The MOS plugin creates objects in the database and allows insertion into NRCS stories despite displaying the error "Failed to create MOS Object”.

  • Changes to the MOS Object slug are not being reflected in the NCS (ENPS) system.

  • Drag and Add buttons in Reality Hub MOS Plugin’s item editing mode are incorrectly displayed even when data isn't changed.

License Manager

NEW

  • ZD License Manager user interface and user experience is changed.

  • Backing up and restoring licenses is now possible via the new Backup feature.

  • Cleanup expired licenses feature is added to the user interface for removing expired licenses.

Reality Distribution Content
https://docs.unrealengine.com/5.3/en-US/unreal-engine-5.3-release-notes/
https://github.com/zerodensity/realityhub-api/?tab=readme-ov-file#listing-the-engines
Video Projection DOF Bypass
Video Translucency Detail Property of CompositePasses Node
Projection Texture Smoothness Property of Cyclorama Node
Tracked Talent Fly Node | Border Softness
Blue Screen Keying
Read Video Node
3WayColorCorrect Node
Rundown Item Shortcut
Proxy Settings
Clear Information
New ZD License Manager UI