Viewport Navigation
Last updated
Last updated
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To navigate inside Unreal Engine 5.1 without toggling between Engine Display Window and RealityHub, you can employ the following method:
Go to Outliner and select Camera Actor
Expose the following properties as shown above
Create a new Group and rename it, such as Camera Controller
Drag and drop Camera Actor Properties into the Camera Controller Group, as shown above
Save the Remote Control Preset (RCP)
Open the Level Blueprint
Create the node tree as shown above
Compile and Save the Level Blueprint
Go to File > Save All, and close the Unreal Editor
Launch the project with RealityHub. Activate the Advanced Preview Monitor (APM) on Channel A
You can now control viewport navigation by adjusting the Camera Controller Group properties, such as Relative Location
and Relative Rotation
.