LogoLogo
RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
Powered by GitBook
LogoLogo

© 2023 Zero Density. All rights reserved.

On this page
  • What is Cook Manager?
  • How To Create a New Cook Request
  • Importing a Cooked Project into the RealityHub
  1. RealityHub 1.3

Cook Manager

PreviousNewsroomNextControlling Unreal Engine

Last updated 2 years ago

The process of converting content from an internal format to a platform-specific format is referred to as cooking. Reality Engine stores contents and assets in particular formats.

What is Cook Manager?

Cook Manager is the RealityHub Module where you can create a new Cook Job and List already cooked (shipped) projects. Each Cook Job goes to Cook Manager Queue, and each available Cook Server gets Cook Job from that Queue to perform a cooking process.

Before you begin make sure that:

  • You selected the Can Cook option in the section

  • Reality Engine is closed via the

  • is running

How To Create a New Cook Request

To begin your Cook Request:

  • Select the Cook Manager tab from Main Menu > Windows

  • Click on + (Plus) to create a New Cook request

When you click on the New Cook button, the Cook Configuration window appears as shown in the image above. In this window, you can:

  • Rename the Cook Configuration

  • Select a Project you desire to cook

  • Select a Map that belongs to the project you defined

When you press the Cook button, your Cook Configuration details appear:

From left to right, Cook Manager Toolbar buttons represent:

  1. Cancel: Cancels pending or cooking project

  2. Clone: Duplicates the selected cook requests

  3. Recook: Recooks already cooked, canceled, and pending projects

  4. New Cook: Initiates a cooking process for a selected project

  5. Delete: Deletes projects from the cooking queue

Importing a Cooked Project into the RealityHub

  • Make sure the “WindowsNoEditor” folder of your “incoming” cook package copied in “<SharedFolder>/Projects/Cooks/<ProjectName>/<MapName>/<CookName>/”.

  • Create folders manually if needed

Example: <pre>My Shared Folder/Projects/Cooks/My Virtual Scene Project/Starter Map/Incoming_Cook_1/WindowsNoEditor</pre>

  • A new cook will appear in the Cook Manager after the scanning, and it will be available to assign to a renderer

Rescan your shared folder from the

Launcher interface
Adding Host
Launcher Module
Reality Loader
Cook Configuration Window