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RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
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On this page
  1. RealityHub 1.3
  2. Installation and Configuration
  3. Configuration Steps

Cache Management

PreviousProject ScanningNextCII Module Configuration

Last updated 2 years ago

Effective cache management is an important aspect of the production pipeline, particularly for studios that operate multiple large projects.

When a project is launched for the first time, RealityHub generates a copy of the project in the configured cache folder of each Engine.

In following launches, RealityHub automatically checks for any modifications made to the project in the shared folder and updates all cache copies to reflect those changes.

In addition, RealityHub verifies whether the disk containing the cache folder has sufficient free space for the necessary operations.

If there is insufficient free space, RealityHub automatically attempts to free up more space by removing cache copies of other projects, starting from the least popular one.

The Popularity number is a metric that reflects the level of demand for a particular project. If the Popularity number is high, it indicates a greater degree of the project's popularity among users.

The Cache section can be accessed by navigating to Main Menu > Configuration > Engines > Hosts > Cache

You can filter and delete cached project files via the Project Cache menu shown above.

Deleting a project cache will not delete the original project.

Please keep that in mind, the recommended workflow requires working with network storage for a more reliable, scalable, and secure pipeline.

You may get "Cannot Free Enough Space" error in the following conditions:

  • If your general storage lacks enough space to handle your project

  • A large project that doesn't fit to the cache disk alone

  • A full cache disk, due to the content stored outside of the cache folder

  • Malfunctioning disk, network or other hardware related issues

To avoid such scenarios, we recommend that you routinely manage your overall disk space and project cache, particularly before proceeding to a live event.

In such a scenarios, the will turn red, indicating that the launch has failed.

Engine Status
Project Cache Example