# Viewport Navigation

To navigate inside Unreal Engine 5.1 without toggling between [Engine Display Window](/docs/reality-5.3-sp1/reality-5.3-sp1/user-guide/launcher/engine-display-window.md) and RealityHub, you can employ the following method:

* Go to **Outliner** and select **Camera Actor**

<div align="left"><figure><img src="/files/bifh650HxjzGWSRo3njv" alt=""><figcaption><p>Details Panel</p></figcaption></figure></div>

* Expose the following properties as shown above

<div align="left"><figure><img src="/files/RN83jajfnVXGMEtBk9fS" alt=""><figcaption><p>RCP Expose Section</p></figcaption></figure></div>

* Create a new **Group** and rename it, such as Camera Controller
* Drag and drop **Camera Actor Properties** into the Camera Controller **Group**, as shown above
* Save the **Remote Control Preset** (RCP)

<div align="left"><figure><img src="/files/7O4xDzX5WFZMm6dTvqkw" alt=""><figcaption><p>Level Blueprint Access menu</p></figcaption></figure></div>

* Open the **Level Blueprint**

<div align="left"><figure><img src="/files/h2zu4o6TMWQBMlLKLaE7" alt=""><figcaption><p>Example Blueprint Node Tree inside the Event Graph </p></figcaption></figure></div>

* Create the node tree as shown above
* **Compile** and **Save** the Level Blueprint
* Go to **File** > **Save All**, and close the Unreal Editor

<div align="left"><figure><img src="/files/AH0ueHpYuQ1UjVqnYCKJ" alt=""><figcaption><p>Camera Controller Group Properties</p></figcaption></figure></div>

* Launch the project with RealityHub. Activate the **Advanced Preview Monitor** (APM) on **Channel A**

You can now control viewport navigation by adjusting the **Camera Controller Group** properties, such as <mark style="color:red;">**`Relative Location`**</mark> and <mark style="color:red;">**`Relative Rotation`**</mark>.


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