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Reality 5.3 SP1
Reality 5.3 SP1
  • Reality 5.3 SP1
    • What's New
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Multiple Node Operations
            • Node Connections
            • Incrementing and Changing Decimals
            • GamePad
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3 SP1
  2. User Guide
  3. Nodegraph/Actions
  4. Actions

Interpolations

PreviousKeyframe TypesNextOperating Actions

Last updated 1 year ago

Interpolation is the calculation of values between two keyframes. To set an example, when you move a Camera from point A to point B (linear or non-linear animation) and select an interpolation type, the distance between two points will be calculated automatically; therefore, you don’t need to add a keyframe to every single frame.

Selecting a Property Keyframe activates the Animation Interpolation dropdown menu, and then you can define an interpolation type, as shown above.

Action keyframes can have the following interpolation types:

  • Jump

  • Linear

  • EaseIn

  • EaseOut

Jump

As its name suggests, this interpolation allows you to jump between two values instantly, therefore; values between two keyframes are not calculated.

Linear

This interpolation computes the linear average between two keyframes. Animation with two keyframes and linear interpolation starts and ends with the same acceleration.

EaseIn & EaseOut

Ease-in-ease-out allows an animation to begin slowly, accelerate through the middle of its duration, and then decelerate again before finishing.

Interpolation Example