Utilizing Initial Keyframe
To utilize the Initial Keyframe:

Launch the MainLevel map of the RealityExamples template
Create the node tree as shown above and activate the APM

Select the
UserTrack
node, expand itsInput
property group, and change theUserTransform
property values as shown above

Create a new Action, add the
UserTrack
node to the Action TimelineRight-click on the Property Circle of
UserTransform
, select the Add KeyframeScrub Playhead to second 2, add another keyframe
Select the first keyframe, and change the keyframe type to Initial, as demonstrated in the above image

Select the second keyframe, change its interpolation to EaseInOut
Playing animation in this state will not render anything.
To see the effect:
Select the UserTransform node, activate the GamePad button
Hover your mouse over the GamePad, change the Camera view
Click on the
Play
button
Now, pressing the Action Timeline Play
button takes your camera's latest position and animates it with EaseInOut interpolation within 2 seconds of your Initial Keyframe's location.
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