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Reality 5.3 SP1
Reality 5.3 SP1
  • Reality 5.3 SP1
    • What's New
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Multiple Node Operations
            • Node Connections
            • Incrementing and Changing Decimals
            • GamePad
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  1. Reality 5.3 SP1
  2. User Guide
  3. Nodegraph/Actions
  4. Form Builder

Form Builder Interface

PreviousForm BuilderNextForm Builder Components

Last updated 1 year ago

1. Components: Building blocks to create data-driven content.

2. New Form: Creates a new Template Form

3. Form Management Buttons:

  • Chanel Settings: This function allows you to assign channels to the Form.

  • Import: You can import your Template Forms via this button

  • Export: This button exports your current Template Form as a *.JXD file.

  • Copy JXD: Copies the Form structure and logic to the clipboard in JSON format, so you can embed this JSON into your Blueprint as a string variable called JXD. When you launch your project, the Form will be imported automatically to RealityHub. This feature lets you ship your Forms to different systems with your Unreal *.uproject.

  • Open: Opens a template form

  • Save: This button saves your current Template Form

4. Form Builder Menu:

  • New: Creates a new Template Form

  • Open: Open an existing Template Form from the RealityHub database

  • Import: Imports saved Template Form

  • Export: Imports current Template Form

  • Copy JXD: Copies the Form structure and logic to the clipboard in JSON format, so you can embed this JSON into your Blueprint as a string variable called JXD. When you launch your project, the Form will be imported automatically to RealityHub. This feature lets you ship your Forms to different systems with your Unreal *.uproject.

  • Save: Saves current Template Form.

  • Save As: Save a current Template Form as a different file

  • Chanel Settings: This function allows you to assign channels to various forms.

  • Delete: Deletes current Template Form from database

5. Form Area: You can drag & drop your Components, Actions, and Properties to this area.

6. Expand: A button for opening and collapsing components module

Form Builder UI
Form Builder Menu