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RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
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On this page
  • Engine Ping
  • RGpraph
  • Shared DDC
  1. RealityHub 1.3
  2. Installation and Configuration
  3. Configuration Steps
  4. Engine Module Configuration

General Engine Configuration

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Last updated 2 years ago

General Engine Configuration has three sections, Engine Ping, RGraph, and Shared DDC, as shown above:

Engine Ping

  • Engine Timeout (seconds): It is the place where you define the period of Engine timeout; in other words, it refers to the duration that RealityHub waits for a response from the Engine before identifying changes in its state.

  • Engine Ping Interval (seconds): Defines the length of time the RealityHub waits between ping packets.

RGpraph

This setting allows you to define the minimum time between history saves.

Shared DDC

Shared DDC (Derived Data Cache) is a network drive that all Engines can read/write derived data. RealityHub allows you to define which storage your Engines will use for the derived data cache by defining a UNC Path. It can log in to the Shared DDC network through your Username and Password.

  • Enabled: When you activate the Enabled checkbox, your Engines reach your Shared DDC and can read/write.

  • Path: Area for defining the UNC Path for Shared DDC.

  • Username and Password: Administrative credentials of the computer your Derived Data Cache is located

Please remember that the Path you define must be a UNC Path.

Your Engines must have administrative rights to reach the Shared DDC.

For more details about Shared DDC, please visit:

https://docs.unrealengine.com/5.0/en-US/derived-data-cache/