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Reality 5.3
Reality 5.3
  • Reality 5.3
    • What's New
    • From Reality 4.27 to 5.3
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Decimals
            • Connection Trace
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Tracked Billboard
      • Green Screen Virtual Studio
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3
  2. User Guide
  3. Launcher

Launcher Interface

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Last updated 1 year ago

Launcher Module consists of the following sections:

Launch Configurations: The section where you can Add and Delete a launch configuration. Changing the Configuration Mode, launching, stopping, and re-timing an engine also occurs inside the Launch Configuration section.

Renderers: It is the section where you can specify the details of your project to be rendered.

User Interface Elements

  1. Filter: A tool used to refine the search results of launch configurations.

  2. Name: The name of the launch configuration. It is editable and must be unique for each configuration.

  3. ReTime: This button synchronizes your gen-lock time and I/O systems, including tracking and Video I/O.

  4. Launch/Stop: This button launches and stops the single or multiple engines belonging to the configuration.

  5. Add: The button for adding a new launch configuration.

  6. Delete: Removes selected single or multiple launch configurations.

  7. Filter: A tool for refining the search results of renderer configurations.

  8. Map: The name of the map you want to launch.

  9. Engine Type: The icon that indicates the engine type.

  10. Engine Version: The section where you can inspect the Engine version.

  11. FPS: This field shows your Engine’s FPS rate when it runs.

  12. Control: The button displayed in this field starts and stops an individual renderer. The Stop function is available only in Configuration Mode.

  13. System Usage: Visual indicators on CPU, RAM, GPU, and GMEM.

  14. Update Launch Settings: This button allows you to launch your project with additional settings, such as running your project without sound (NoSound).

  15. Add: Adds a new renderer configuration.

  16. Delete: Removes a selected renderer configuration. You must change your launch Mode from Live Mode to Configuration Mode to delete a renderer configuration.

Get Start Parameters: Exclusive to the Unreal Engine environment, the button in the image above lets you get the necessary parameters to monitor your scene in the Editor Mode. See Controlling Unreal Engine

Status: The status indicator provides information on the current operational state of the Engine or Engine Groups, visually conveying their availability. This icon is a crucial tool for understanding the Engine(s) status. Also, see .

Mode: 4.1 Live Mode: This mode is designed to prevent certain operations during a live event that might cause unwanted interference. In the Live Mode, deleting a renderer configuration, modifying , and using features are disabled. 4.2 Configuration Mode: This mode has no operation restrictions; you can use all features without limitation.

Engine Name: Engine display name defined in the Configuration. See

Project: Area for selecting a Project, Map, and Engine Type (Reality Engine or Unreal Engine) to be launched by Reality Hub. See

Graph/UState: Field for selecting or removing a Graph/UState to be loaded by Reality Hub when you start the Launch. See also UState and

Status: An indicator of the current status of the single renderer Engine. See

Scan: This button starts the folder scanning operation. See

Engine Status Colors
Actions
Advanced Preview Monitor
licensed
Adding Host
Graphs
Engine Status Colors
Folder Scanning
Project Configuration
Launcher UI Elements
Get Start Parameters Button