Adding Host
In RealityHub terminology, a Host refers to a server configuration that hosts an Engine; in other words, it is the computer you install the Reality Engine/Unreal Engine Vanilla.
ReallityHub uses different port numbers to communicate with different Engines. Here are the default port numbers:
Reality 4.27: 6666
Unreal Engine Vanilla: 30020
Reality 5.1: 50052
The image above shows the default Hosts interface. To add a Host:
Go to Main Menu > Configuration
Select the Hosts under the Engines
To find your hostname:
Run the Command Prompt on your Windows
Type hostname and click enter
Copy your hostname
Now:
Turn back to the Hosts configuration inside the RealityHub
Click ➕ to Add a New Host
Paste the Host Name you copied earlier
Click on the
OK
button
RealityHub adds a default Display Name, IP Address, Port, Cache Directory, and Installations as soon as you define a hostname, as shown in the example image above.
Display Name: You can define a specific name for your Host to organize your setup better. Your computer’s hostname (in our case, it’s LA-STUDIO ENGINE 5) might not help recognize the purpose of your Engine.
To set an example, if you are utilizing multiple engines in a studio, you might prefer to define a specific name for your Hosts, such as Studio A, Camera B, etc.
Please remember that the Host Name refers to a server’s hostname; it must belong to your server configuration.
IP Address: IP address of the server you installed the Engine.
Port: 6666 is the default port for the Reality Engine. If you changed the port number during the installation, you must provide that specific port number.
Cache Directory: A directory you can use for caching your Projects
Can Cook: Disabling and enabling the Cook operation for your Engines. See Cook Manager
Enable Launch: This option gives you the ability to specify which Engine can be launched. You can choose both Reality Engine and Unreal Engine Vanilla at the same time.
Installations: It is the Engine Installation directory where UE4Editor.exe/UnrealEditor.exe is located in. You can choose or redefine the directory of your Engine installation.
As shown in the image above, you can manage your cache files in the Hosts sections.
IP Addresses or names on the images above are for illustrative purposes only.