Adding Variables

Variable
  • Create a new variable, rename it as Texture, as shown above.

Pin Type
  • Change the Pin Type to Texture Render Target 2D.

  • Select the reference as Object Reference, as illustrated above.

Variable
  • Create a new variable, rename it as MatScrInst, as illustrated above.

Pin Type
  • Change the Pin Type to Material Instance Dynamic.

  • Select the reference as Object Reference, as illustrated above.

Defining Category
  • Select the Texture variable, go to Details panel.

  • Change the Category to Text Input, as shown above.

Defining Category
  • Select the MatScrInst variable, go to Details panel.

  • Change the Category to Text Input, as shown above.

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Changing the Category will allow you to see the relevant section under a separate tab in Reality Hub.

Blueprint Assets

Your blueprint assets should look like in the image above.

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Ensure that the "visibility" option for both variables is active by verifying that the eye (Public) icon is enabled.

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