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Reality 5.4 SP1
Reality 5.4 SP1
  • Reality 5.4 SP1
    • What's New
    • From Reality 5.4 to Reality 5.4 SP1
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Hardware
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine
        • Configuration
          • Unreal Engine Configuration
          • Configuring Reality Hub for Unreal Engine
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside Reality Hub
          • Playing Video Files
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4 SP1
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • HTTP Proxy Configuration
        • Template Form Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
      • Custom Projection Mesh Pipeline
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.4 SP1

What's New

PreviousReality 5.4 SP1NextFrom Reality 5.4 to Reality 5.4 SP1

Last updated 10 months ago

Reality 5.4 SP1 introduces new features, improvements, and bug fixes to enhance user experience and functionality.

Highlights

  • The Reality Camera now includes the AR Region Mask property group. The updated workflow incorporates Reflection and Ambient Occlusion masks. This feature set enables defining reflection areas in Raytraced AR scenarios, eliminating the need for an additional camera to handle reflection rendering.

  • Telemetrics track node is available.

Reality 5.4 SP1 includes all features, improvements, and bug fixes from Unreal Engine 5.4.2, along bug fixes and improvements.

Reality 5.4 SP1 Software Component Versions

This distribution updates the software components to the following versions:

Unreal Engine 5.4.2

  • Reality UE5 Plugin | Version 1.2

  • Nodos Link UE5 Plugin | Version 1.1.2

Nodos 1.1.2

  • ZD Plugins | Version 1.4

Reality Hub 1.5.3

License Manager 1.5


What's New in Reality 5.4 SP1 Distribution

Each software component updates are listed in their respective section below:

Unreal Engine

For Unreal Engine 5.4.2 release notes, please visit the following link:

Reality UE5 Plugin

NEW

  • The AR Region Mask property group has been added to the Reality Camera. The updated workflow now includes Reflection and Ambient Occlusion masks. This feature set also allows you to define a reflection area in Raytraced AR scenarios, eliminating the need to add an additional camera for rendering reflections.

FIXES

  • Missing Python libraries are causing delays in the initial project opening times in Reality Editor.

  • Datasmith is not working with the C4D Importer Plugin.

  • Disabling the Reality Render Mask causes the texture to turn black instead of white.

  • The offline clean installation process gets interrupted by the .NET installer.

IMPROVEMENTS

  • Reality Parent Transform now also drives the Portal Window Transform.

Nodos Link UE5 Plugin

FIXES

  • After saving and loading a graph, properties of actors with similar names that were spawned earlier may unintentionally switch.

Nodos

IMPROVEMENTS

ZD Plugins

NEW

  • Reflection Shadow Mask property is available for CompositePasses node. You can now control shadow mask applied to the reflection pass.

  • Channel labels are now visible when monitoring the Multiviewer output of the Mixer node.

FIXES

  • Setting Rows Count and ColumnsCount properties to an odd number causes a performance issue in the CurveXR node.

  • Adjusting the Mask Smooth properties in the CurveXR node results in vertical line artifacts.

Reality Hub

NEW

FIXES

  • The installation process continues even if a specific migration step fails.

  • Node tree sorting is based on unique name instead of the display name.

  • Dragging a Form Template from the list into the Rundown Area and subsequently moving the cursor creates a semi-transparent version of the form that becomes stuck on the cursor.

  • Form update is not occurring in External Data component when defined variable is string but downloaded variable type is number.

  • Node label font styling unintentionally changes when expanding and contracting module size.

IMPROVEMENTS

  • Using BlackMagic Design Cloud Store Mini as a shared drive is now possible.

License Manager

-

Timing Jitter and Maximum Timing Jitter are now available for tracking nodes, allowing inspection of network status.

Workflow documentation has been added for creating .

Telemetrics track node is available in category.

Timing Jitter and Maximum Timing Jitter are available for tracking nodes. It is now possible to inspect network status by measuring the time between each packet arrival.

NeverStarve functionality is available for all tracking nodes. See .

The General Configuration now includes the Template Form Configuration. This allows you to define how rundown items and template forms should behave when you leave them after adjusting their values. For more details, visit .

During the clean installation process, you can now add a new user and assign them as an administrator. See also: .

The Find feature is available in the Form Builder Component Toolbar. It is now possible to trace a node with its bounded property/function inside the nodegraph canvas with a dedicated Find button. See also: .

Binding information changes color based on the availability of the node within the canvas. If a property or function belonging to a node is present in the nodegraph canvas, the binding information turns green; if not, it turns grey. See also: .

Sending an invalid POST request to trigger the rundown button with a non-existent "rundownId" parameter results in an incorrect success response from the API. See .

The now remembers the last accessed file path.

Various name changes in module.

advanced properties
https://forums.unrealengine.com/t/5-4-2-hotfix-released/1889074
Custom Projection Mesh Pipeline
experimental
advanced properties
Template Form Configuration
Installing Reality Hub
REST API
Asset Browser
Hardware Monitor
Component Toolbar
Binding Info
FAQ
AR Region Mask
AR Region Mask
Telemetrics Node
Timing Jitter and Maximum Network Timing Jitter
Channel Info
NeverStarve Property
Template Form Configuration
Adding New User
Component Toolbar
Binding Info