In the following example we utilized an empty scene, but it is applicable to your already existing scene.
Preparations
Before you begin the process of defining a Custom Projection Mesh, several steps must be accomplished when creating and exporting your mesh from your conventional 3D design application, such as Blender or Autodesk Maya:
Create your 3D mesh based on your studio requirements and measurements and ensure that the mesh does not have existing seams.
Export the 3D mesh in FBX file format and place it into your project folder.
Optionally, you can reverse the vertex normals to orient them inward and create seamless UV map for better debugging.