LogoLogo
RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
Powered by GitBook
LogoLogo

© 2023 Zero Density. All rights reserved.

On this page
  1. RealityHub 1.3
  2. Nodegraph/Actions
  3. Actions

Triggering Multiple Actions via Single Button

PreviousUtilizing Initial KeyframeNextForm Builder

Last updated 2 years ago

It is possible to trigger multiple actions with a single button. To do that:

  • Launch the , the project shipped with Reality Engine

  • Create the as shown in the image above

  • You can optionally align the Particle Control, Animation Control, and Spotlight for better control, as shown above.

  • Select the Animation Control node, go to its Functions, right-click on the Play property menu circle, select the Timeline

  • Go to the Actions module:

  • Right-click on the Play function menu circle of the Start Particles property group, select the Add Keyframe option

  • Right-click on the Play function menu circle of the Play/Stop Ball Animation property group, select the Add Keyframe option

  • Right-click on the Turnedon property menu circle of the Lightsettings property group, select the Add Keyframe option

  • Save the Action

The action above will trigger all Properties/Functions.

Now:

  • Click on the New Action button, rename it if you like

  • Create a reverse version of the Action animation by repeating the same steps explained above except with two differences:

  • Add the Stop function of Animation Control node to the Timeline instead of the Play function.

  • Save the Action

  • Activate the Form Builder module, click on the New Form button, rename it if you like

  • Save the template Form

  • Click on the buttons and check the results via APM

Activate the (APM) on the Program output pin of the Mixer node

Change your camera angle by adjusting the UserTransform property values of the UserTrack node through the

Activate the module and click on the Create button, rename it if you like

Select the Particle Control node, go to its , right-click on the Play , select the Timeline

Select the Spotlight node, go to its , right-click on Turnedon property menu circle, and select the Timeline

Click on the Turnedon checkbox and deactivate it before you take it to the

Drag and drop the buttons of the first and second animations to , and customize it if you like by clicking on the button

Activate the module, select your template from

Advanced Preview Monitor
Actions
Properties
Action Timeline
Node Tree
Functions
Action Play
Form Area
Playout
Node Tree
Advanced Preview Monitor (APM)
Playout Template Form Area
property menu circle
Field Setting
GamePad
RealityExample