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RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
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  1. RealityHub 1.3
  2. Nodegraph/Actions
  3. Nodegraph

Advanced Preview Monitor

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Last updated 1 year ago

Advanced Preview Monitor (APM) is a powerful displaying interface that gives you the ability to preview your Engine scene in real-time right inside the RealityHub user interface.

APM displays the video on the pin you selected. To access it:

  • Move your mouse pointer over the Output pin of the Camera node and right-click

  • Go to Monitor 1, select Channel - A

The image above shows the Advanced Preview Monitor Menu

Interface

From left to right, APM buttons indicate the following features:

  • Safe Area: Borders for action-safe area & title-safe area. It always shows a 16:9 widescreen aspect ratio.

  • RGB: This feature allows you to display selected R, G, B, Y (Luminance) channels.

  • Zoom/Pan Reset: When you select the Split View, this button gets activated and resets your pan/zoom view into its default state.

  • A|B: Multiview allows you to check multiple outputs side by side.

  • A: Channel A (Single view)

  • B: Channel B (Single view)

  • A/B: Split View allows you to check and compare multiple outputs in a unified window. With the help of a splitter, you can check and compare two videos from a 360-degree angle.

  • Pop-out: This button allows you to popup APM as a new browser window. This function is helpful if you want to use APM in full screen.

Advanced Preview Monitor is disabled in the following conditions:

  • Launching your project with NoSound option.

If you are in the Live Mode. See .

APM for Unreal Engine requires a different workflow. See

Launcher Interface
Advanced Preview Monitor for Unreal Engine
Advanced Preview Monitor Menu on Camera node's Output Pin
APM User Interface
APM Menu