Utilizing Initial Keyframe
Last updated
Last updated
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This section uses the MainLevel map of the RealityExamples template, compatible with Reality Engine version 4.27. It is the default project that comes with a fresh installation. After launching the Reality Editor, you can create the same project through the Virtual Studio template. For more details, visit Reality Examples Project
To utilize the Initial Keyframe:
Launch the MainLevel map of the RealityExamples template
Create the node tree as shown above and activate the APM
Select the UserTrack
node, expand its Input
property group, and change the UserTransform
property values as shown above
Create a new Action, add the UserTrack
node to the Action Timeline
Right-click on the Property Circle of UserTransform
, select the Add Keyframe
Scrub Playhead to second 2, add another keyframe
Select the first keyframe, and change the keyframe type to Initial, as demonstrated in the above image
Select the second keyframe, change its interpolation to EaseInOut
Playing animation in this state will not render anything.
To see the effect:
Select the UserTransform node, activate the GamePad button
Hover your mouse over the GamePad, change the Camera view
Click on the Play
button
Now, pressing the Action Timeline Play
button takes your camera's latest position and animates it with EaseInOut interpolation within 2 seconds of your Initial Keyframe's location.