Operating Advanced Preview Monitor
Before utilizing the Advanced Preview Monitor (APM), make sure that your Reality Engine scene (*.uproject) is launched and working in Configuration Mode. For more details, see Launcher
Launching Advanced Preview Monitor
Go to Main Menu > Windows > Nodegraph/Actions
Create a
CameranodeConnect
Camera_0node’sOutputpin toEngineControlnode’sDisplaypin

Move your mouse pointer over the
Outputpin of theCamera_0node and right-clickGo to Monitor 1, select Channel - A

Using Advanced Preview Monitor in Multiview
Add the following nodes to your Nodegraph:
One
Mixernode from the Switcher Node ClassTwo
Cameranodes from the UE Camera Node ClassTwo
UserTracknodes from the Tracking Node Class
Make the following connections:
EngineControlnode’sDisplayinput pin toMixernode’sProgramoutput pinMixernode’sChannel_1input pin toCamera_0node’sOutputpinMixernode’sChannel_2input pin toCamera_1node’sOutputpinCamera_0node’sTrackinput pin toUserTrack_1node’sTrackpinCamera_1node’sTrackinput pin toUserTrack_2node’sTrackpin

Next Step:

Input Property GroupSelect the
UserTrack_1nodeFrom the Properties panel, find the
UserTransformproperty under theInputproperty categoryChange the
Yvalue from 0 to 600Change the
Zvalue from 100 to 300Y(Yaw) value from 0 to -25
Now:
Go to
Camera_0node’sOutput, right-click with your mouse, and select the Monitoring - 1 > Channel - AGo to
Camera_1node’sOutput, right-click with your mouse, and select the Monitoring - 2 > Channel - B

As shown in the image above, we can monitor two different Camera outputs in the same Advanced Preview Monitor window.
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