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RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
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On this page
  • Navigating
  • Creating a New Node
  • Creating a Node by Connection
  • Connecting Two Nodes
  1. RealityHub 1.3
  2. Nodegraph/Actions
  3. Nodegraph

Operating Nodegraph

PreviousRGraphNextAdvanced Preview Monitor

Last updated 3 years ago

RealityHub utilizes a node-based workflow, the Nodegraph, to connect a series of nodes for compositing inside the Reality Engine. Before you start operating, it can be helpful to get familiar with navigating inside the Nodegraph.

Navigating

RealityHub offers various navigation methods to help you quickly navigate the Nodegraph:

  • Panning: Right-clicking and dragging the mouse pointer over the Nodegraph view allows panning.

  • Zooming in: Moving mouse wheel forward

  • Zooming out: Moving mouse wheel backward

  • Fit to Screen: Fit to Screen button fits the entire node tree in the Nodegraph view.

  • Filter Box: A search box to find nodes inside the Nodegraph

  • Selecting: Left-clicking and dragging the mouse pointer over a node creates a rectangular marquee and selects nodes. Directly clicking on a node will do the identical operation.

  • Deselecting: Clicking on an empty area inside the Nodegraph view deselects all nodes. Directly clicking on a selected node deselects it. Using CTRL+ Left-clicking and dragging a mouse pointer over a node or node tree operates a deselecting function.

  • Duplicating: You can duplicate a single node by right-clicking on it and selecting the Duplicate option.

  • Copy & Paste: CTRL+c and CTRL+v reproduces the selected node or a node tree.

It is possible to copy & paste a node or node tree between Reality Engines.

Creating a New Node

Node Creation Menu calls/creates a node(s) over the Nodegraph view.

  • You can open the Node Creation Menu by right-clicking on the Nodegraph view with your mouse.

  • Nodes are listed under node classes.

  • Clicking on a Node Class bracket (>) expands it, and corresponding nodes belonging to that class are listed.

  • As soon as you start typing, the node creation menu suggests the matching node(s).

Creating a Node by Connection

  • Select the EngineControl node

  • Left-click and drag your mouse pointer on the Display output pin

When you release your mouse, Node Creation Menu popups.

  • Find and select the Camera under the UE Render node class in the Node Creation Menu.

  • Double click on the Camera node or press to enter on your keyboard.

The last action creates a Camera node on the Nodegraph view. It establishes a connection between the Output pin of the Camera node and the EngineControl node, as shown in the image above.

Connecting Two Nodes

To connect a node’s input/output pin to another:

  • Move your mouse over a pin you want to connect

  • Left-click and drag it to the compatible pin’s input/output

Node Creation Menu