LogoLogo
Reality 4.27
Reality 4.27
  • Reality 4.27
    • What's New
    • Introduction to Reality
    • Reality Walkthrough
      • Reality Examples Project
      • Tracking Calibration and Fine Tuning
      • Real-Time Ray Tracing
      • Raw Input
      • Augmented Reality Virtual Studio
      • Green Screen Virtual Studio
      • Setting up Realtime Video I/O
      • Projection Cube
      • Cyclorama Setup
      • Reality Keyer and Fine Tuning
        • Keyer FOV Softness
    • Reality Editor Guide
      • How Reality Editor Works?
      • Exporting UE4 Actors to RealityHub API
        • ZDActor Component
        • Exporting Blueprint Functions
        • Texture Pins on ZDActors
        • Exporting Properties
          • Directly Readable Variable Types
          • Property Update Callbacks
            • OnChanged_Event Callback
            • OnLengthChanged_Event Callback
            • OnChanged_ Function Callback
            • OnLengthChanged_ Function Callback
      • Exporting Assets to Reality API
        • Exporting Actors
        • Exporting Custom Blueprint Node
        • Exporting Custom Material Node
        • Exporting Lens Calibration
        • Exporting Post Process Material
        • Exporting Projection Material
        • Exporting Static Mesh
        • Exporting Unreal Motion Graphics
        • Exporting Unreal Texture Assets
      • Reality Custom Material Nodes
        • Defining the Variables in Material Definition
        • Custom Material Node
      • Using UMG in Reality
        • How to Use UMG with Reality
        • UMG Animations
        • Texture Brush
        • Asset Brush
        • Exporting Custom Events in UMG to Reality API
      • Additional ZD Components
        • ZDPieChart
        • ZDText
      • Helpful Links
      • Reality Editor Settings
        • Enabling DX12 and Ray Tracing
        • Hardware Accelerated Video Decoding
        • Enabling HAP Codec
    • Reality Setup Application
      • Audio
        • Audio Delay Node
        • Virtual Set Audio
        • Audio Mixer
      • Bypass Post Process
      • Fill and Key
        • Fill and Key using Dual-link
        • Fill and Key using Quad-link
      • Crop Function
      • Level Sequencer
      • Color Matrix Node
      • Media Playback
      • Preset for H.264 in Adobe Media Encoder
      • HAP Video Codec
      • Flow Control
      • GPUDirect Technology
    • Installation and Configuration Guide
      • Hardware Platforms
        • Legacy HP Z4G4 Configuration
          • Fan and Front Card Kit
          • Certified Power Supply
          • Video I/O Card Installation
            • Mellanox ConnectX®-5 Card Installation
            • AJA Video I/O Card Installation
          • GPU installation
            • Certified GPUs
            • Connecting GPU to 1000 watts power supply
              • GPU RTX 6000 installation (8+6 pin)
            • Connecting GPU to 750 watts power supply
              • GPU RTX 6000 installation (8+6 pin) Needs 6 to 8 Pin Adapter
          • Installing RAM
          • HP Performance Advisor
      • Adding Reality User to Windows
      • Downloading Distributions
      • Installing Steps
        • Upgrading
        • Installation
      • Configuration Steps
        • NVIDIA Configuration
        • AJA Video Card Configuration
        • R Drive Mapping
        • Internet Options
      • Updating RealityEngine AMPERE
    • Licensing Guide
      • Hardware Licensing
    • Reality Tutorials and Examples
      • Reality Editor Tutorials
        • Open/Close Door
        • Exporting UE Actor to ZD API (a.k.a ZDActor)
        • Custom Blueprint Node Tutorials
          • Using Event Tick Functions and Properties
          • Adding Custom Blueprint Nodes
        • Redirection of the Reality Engine Content
        • Creating Dynamic Materials
        • Changing ZDText with Dynamic String
        • Activating Destructible Mesh
        • Reality Texture Input
        • Activating Fire During Runtime
        • Asset Migration to Another Project
        • Rotating Door by Using Function Parameters
        • Creating Custom Cyclorama
      • Nodegraph Tutorials
        • Portal Window Setup
          • Adding Clipping Plane
          • How to Position Videowall
          • Setting Portal Window and Calibration
          • Creating the Augmented Part
    • Appendices
      • A - Camera Tracking and Lens Calibration
        • Camera Tracking Information
        • Tracking Device, Physical Connections
        • Lens Calibration
      • B - Standard Unreal Engine Post Processing Pipeline
      • C - Reality Keyer
        • What is Image Based Keying?
        • Reality Keyer Pipeline
        • Physical Factors Affecting the Key
      • D - Viewing Videomask
      • E - CLASS setting for Broadcast Cameras
      • F - ZD Blueprint Node Pin Reference
      • G - Utilizing TRAXIS talentS FreeD Data
    • Knowledge Base
    • Known Issues and Limitations
Powered by GitBook
On this page
  • Sharing a Folder
  • Mapping a Folder to a Network Drive
  • Central Project Structure (Creating Reality associated folders)
  1. Reality 4.27
  2. Installation and Configuration Guide
  3. Configuration Steps

R Drive Mapping

PreviousAJA Video Card ConfigurationNextInternet Options

Last updated 2 years ago

For working with Reality Suite, which needs communication between the connected machines in the Reality ecosystem, you must map a shared drive having enough HDD free space (We recommend a minimum of 100 GB).

This configuration is required only for the new users where Reality is being installed for the first time.

Sharing a Folder

  • Create a folder "RealityWorkspace" in the drive having at least 100GB of free space.

  • Go to that folder location.

  • Right-click on the folder "RealityWorkspace", select "Properties" from the menu.

A Properties dialog will open. Go to "Sharing" tab and click on "Advanced Sharing..." button.

Now click Check mark on "Share the folder" and click Permissions.

In the "Permissions for RealityWorkspace" window, select "Everyone" and under "Permissions for Everyone", Check all 3 options, Full Control, Change and Read and click OK.

You should now be able to see the shared folder Network Path. Now close this window.

Now the folder is shared successfully and is ready to be mapped to the R drive.

Mapping a Folder to a Network Drive

Usually, in a production environment, you will have your Reality Processing Engine(s), design workstations, and control PC(s). To centralize your projects, you need to have a network share. This network share should be mapped as the “R:” drive.

  • Press Windows + R key combination on your keyboard to invoke the “Run” dialog.

  • Type the shared machine IP address or user name (followed by a double backslash) \\reality and click OK.

A dialog will open with the Network location containing the shared folder (Which is "RealityWorkspace").

Right click on the shared folder "RealityWorkspace" and from the menu, select "Map network drive..."

Another window will open as shown below:

We will now map the Drive letter to R:

Choose the R: as the Drive letter.

And click FINISH button.

Central Project Structure (Creating Reality associated folders)

You should now see network drive with Reality folder.

You should now manually create 6 folders under the R:\Reality folder as shown below:

  • Assets

  • Config

  • Cooks

  • Projects

  • Sets

  • Studios

Reality Folder should look like this:

These folders will contain its respective files while working with Reality.

  • Assets: It is recommended that you store live production assets here. Such as your logos, images or movie files.

  • Config: This directory is used for storing configuration files for your facility setup.

  • Cooks: This directory contains all the cooks of the projects that were cooked by Cook Server.

  • Projects: This directory is where you should store your Unreal Projects, which will be used for virtual sets.

  • Sets: This directory contains .rset file which is required by Action Builder to connect and create actions within this .rset file.

  • Studios: Here is where the studio configurations are stored.

And now you can create all your projects, sets and save your configurations and assets under this drive.