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Reality 4.27
Reality 4.27
  • Reality 4.27
    • What's New
    • Introduction to Reality
    • Reality Walkthrough
      • Reality Examples Project
      • Tracking Calibration and Fine Tuning
      • Real-Time Ray Tracing
      • Raw Input
      • Augmented Reality Virtual Studio
      • Green Screen Virtual Studio
      • Setting up Realtime Video I/O
      • Projection Cube
      • Cyclorama Setup
      • Reality Keyer and Fine Tuning
        • Keyer FOV Softness
    • Reality Editor Guide
      • How Reality Editor Works?
      • Exporting UE4 Actors to RealityHub API
        • ZDActor Component
        • Exporting Blueprint Functions
        • Texture Pins on ZDActors
        • Exporting Properties
          • Directly Readable Variable Types
          • Property Update Callbacks
            • OnChanged_Event Callback
            • OnLengthChanged_Event Callback
            • OnChanged_ Function Callback
            • OnLengthChanged_ Function Callback
      • Exporting Assets to Reality API
        • Exporting Actors
        • Exporting Custom Blueprint Node
        • Exporting Custom Material Node
        • Exporting Lens Calibration
        • Exporting Post Process Material
        • Exporting Projection Material
        • Exporting Static Mesh
        • Exporting Unreal Motion Graphics
        • Exporting Unreal Texture Assets
      • Reality Custom Material Nodes
        • Defining the Variables in Material Definition
        • Custom Material Node
      • Using UMG in Reality
        • How to Use UMG with Reality
        • UMG Animations
        • Texture Brush
        • Asset Brush
        • Exporting Custom Events in UMG to Reality API
      • Additional ZD Components
        • ZDPieChart
        • ZDText
      • Helpful Links
      • Reality Editor Settings
        • Enabling DX12 and Ray Tracing
        • Hardware Accelerated Video Decoding
        • Enabling HAP Codec
    • Reality Setup Application
      • Audio
        • Audio Delay Node
        • Virtual Set Audio
        • Audio Mixer
      • Bypass Post Process
      • Fill and Key
        • Fill and Key using Dual-link
        • Fill and Key using Quad-link
      • Crop Function
      • Level Sequencer
      • Color Matrix Node
      • Media Playback
      • Preset for H.264 in Adobe Media Encoder
      • HAP Video Codec
      • Flow Control
      • GPUDirect Technology
    • Installation and Configuration Guide
      • Hardware Platforms
        • Legacy HP Z4G4 Configuration
          • Fan and Front Card Kit
          • Certified Power Supply
          • Video I/O Card Installation
            • Mellanox ConnectX®-5 Card Installation
            • AJA Video I/O Card Installation
          • GPU installation
            • Certified GPUs
            • Connecting GPU to 1000 watts power supply
              • GPU RTX 6000 installation (8+6 pin)
            • Connecting GPU to 750 watts power supply
              • GPU RTX 6000 installation (8+6 pin) Needs 6 to 8 Pin Adapter
          • Installing RAM
          • HP Performance Advisor
      • Adding Reality User to Windows
      • Downloading Distributions
      • Installing Steps
        • Upgrading
        • Installation
      • Configuration Steps
        • NVIDIA Configuration
        • AJA Video Card Configuration
        • R Drive Mapping
        • Internet Options
      • Updating RealityEngine AMPERE
    • Licensing Guide
      • Hardware Licensing
    • Reality Tutorials and Examples
      • Reality Editor Tutorials
        • Open/Close Door
        • Exporting UE Actor to ZD API (a.k.a ZDActor)
        • Custom Blueprint Node Tutorials
          • Using Event Tick Functions and Properties
          • Adding Custom Blueprint Nodes
        • Redirection of the Reality Engine Content
        • Creating Dynamic Materials
        • Changing ZDText with Dynamic String
        • Activating Destructible Mesh
        • Reality Texture Input
        • Activating Fire During Runtime
        • Asset Migration to Another Project
        • Rotating Door by Using Function Parameters
        • Creating Custom Cyclorama
      • Nodegraph Tutorials
        • Portal Window Setup
          • Adding Clipping Plane
          • How to Position Videowall
          • Setting Portal Window and Calibration
          • Creating the Augmented Part
    • Appendices
      • A - Camera Tracking and Lens Calibration
        • Camera Tracking Information
        • Tracking Device, Physical Connections
        • Lens Calibration
      • B - Standard Unreal Engine Post Processing Pipeline
      • C - Reality Keyer
        • What is Image Based Keying?
        • Reality Keyer Pipeline
        • Physical Factors Affecting the Key
      • D - Viewing Videomask
      • E - CLASS setting for Broadcast Cameras
      • F - ZD Blueprint Node Pin Reference
      • G - Utilizing TRAXIS talentS FreeD Data
    • Knowledge Base
    • Known Issues and Limitations
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On this page
  • Using Video Card Tools
  • Firmware Version Check
  • Update AJA Card Firmware
  • AJA Video I/O Board Firmware
  1. Reality 4.27
  2. Installation and Configuration Guide
  3. Configuration Steps

AJA Video Card Configuration

PreviousNVIDIA ConfigurationNextR Drive Mapping

Last updated 2 years ago

To activate AJA Video Card, you need to install the driver. Before installing the driver, please go to ADD OR REMOVE PROGRAMS and make sure that there is no previous installation of AJA Driver or any AJA Video Card-related software such as AJA Installer.

If there are any items listed related to AJA, please remove all these software and drivers. Considering that there are no AJA-related items listed, now the sys” you can see your new AJA card details.

Using Video Card Tools

After successfully installing the AJA driver, please check the video signal to diagnose if the video card works properly. If you use the AJA Video card, you can run "cables.exe," which is located Reality installation .iso folder.

If your signal comes correctly without any cables issue or anything else, you will see a signal on cables monitoring tools. See the picture below:

Unless so, you’ll see that there is no signal. If there is an issue, you should see the following screen.

In this case, please check the cables and if the driver is installed correctly.

Firmware Version Check

If you just installed a brand new AJA Video Card, you might need to update the recommended firmware for Reality Engine Suite. If you use an AJA Video Card, which was already used by another Reality Engine, you might not need this check. To check the AJA Card Firmware version, run "cables.exe," which is located in the Reality installation .iso folder. Select the AJA Video card from the list as shown in the image above (All the installed AJA cards on that computer will be displayed). Under the "Info" tab, Driver Version and Video Bitfile display the currently installed drivers and firmware running on Corvid44-8K (Corvid 44 12G BNC) card under the " Info " tab. The name of the card is displayed under Device INFO.

Similarly, the below image shows details running on the Corvid44 BNC card.

The below image shows running on the Corvid88 card.

Driver version is the same for all the cards variants, but the firmware is different for each card.

Update AJA Card Firmware

If the AJA Firmware Bitfile update date is different than as shown above, you should update the firmware. In Windows Explorer, go to the AJA folder, which is located Reality installation .iso folder, and on the "Address Bar," you will see as below:

Click on the Address Bar area to select the entire path.

Type "cmd", and hit "Enter" on the keyboard to open the "Command Prompt" as shown below:

In the command prompt, based on the AJA Video card variant you want to update the firmware, type the text (Firmware Name) as mentioned below:

AJA Video I/O Board Firmware

Card Variant

Firmware Name

Corvid44 12G BNC

ntv2firmwareinstaller.exe -p corvid44_12g_8k_2019-10-25.bit

Corvid 44 BNC

ntv2firmwareinstaller.exe -p corvid_44_2019-10-15.bit

Corvid88

ntv2firmwareinstaller.exe -p corvid_88_2019-10-14.bit

Kona5

ntv2firmwareinstaller.exe -p kona5_8k_2019-10-15.bit

As an example, the Corvid88 firmware update is shown below:

Wait for the firmware installation and make sure the firmware is properly installed. After the firmware installation power cycle is highly recommended for the Reality Engine(s)

Here are the steps to the power cycle for the Reality Engine(s):

  1. Turn off the Reality Engine(s) and unplug the power cable.

  2. Wait at least 30 seconds.

  3. Plug in the power cable to Reality Engine(s) and turn it back on. The power cycle process is done.