RealityHub Configuration for Unreal Engine
Last updated
Last updated
Go to the Main Manu > Configuration
Select the Host under the Engines
Click on the +
(Add) button inside the Installations section
Add the Unreal Engine 5.0 installation path to your Installations
The default path for Unreal Engine 5.0: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe
Go to Configuration > Projects > Shared Folders
Click on the +
(Add) icon to Add a UNC Path to your Shared Folder Path
Define the User Name and Password of the computer that hosts your Shared Folder
Click on the Scan
button
Check the All Projects section and make sure that scanning is successfully done.
Activate the Launcher module
Follow the steps defined in the Adding a New Launch Configuration
Launch Unreal Engine 5.0 via RealityHub
When you select a Project in the Renderers section, you have the option of launching your project with Unreal Engine or Reality Engine as shown on the imager above.
The image above shows the Actor components you exposed via the Remote Control Preset. Now they are listed inside RealityHub’s Nodegraph/Actions module as UState.