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RealityHub 1.3
RealityHub 1.3
  • RealityHub 1.3
    • What's New
      • Hotfix Version 1.3.1
      • Hotfix Version 1.3.2
      • Hotfix Version 1.3.3
      • Hotfix Version 1.3.4
    • What is RealityHub?
      • System Overview
    • Launcher
      • Launcher Interface
      • Engine Status Colors
      • Engine Display Window
      • New Launch Configuration
    • Nodegraph/Actions
      • Nodegraph
        • Node Structure
        • RGraph
        • Operating Nodegraph
        • Advanced Preview Monitor
          • Operating Advanced Preview Monitor
        • RGraph Templates
          • Tutorial RGraphs
        • Asset Browser
      • Properties and Functions
      • Actions
        • Action Timeline Interface
        • Keyframe Types
        • Interpolations
        • Operating Actions
        • Animation Workflow Tips
        • Utilizing Initial Keyframe
        • Triggering Multiple Actions via Single Button
      • Form Builder
        • Form Builder Interface
        • Form Builder Components
        • Customizing Component Appearance
        • Operating Form Builder
        • Data Integration
      • Gang Mode
        • Activating Gang Mode
        • Operating Gang Mode
    • Playout
      • Operating Playout
    • Newsroom
    • Cook Manager
    • Controlling Unreal Engine
      • Unreal Engine 5.0
        • Available Features
        • UState
          • UState User Interface
          • Advanced Preview Monitor for Unreal Engine
          • Operating UState
        • Configuration
          • Unreal Engine Configuration
          • RealityHub Configuration for Unreal Engine
      • Unreal Engine 5.1
        • Controlling Unreal Engine 5.1
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.1
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • User Management
      • Advanced User Management
        • User Management UI
        • Role of the Admin and Administrators
        • Example Configuration
        • License Reservation
      • Basic User Management
    • Installation and Configuration
      • System Requirements
      • Downloading Distributions
      • Installation
      • Upgrading and Downgrading
      • Database Backup and Restore
      • Page
      • Licensing
      • Configuration Steps
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • CII Module Configuration
        • SSL Configuration
      • Recap
    • Integrations
      • Octopus Integration
        • RealityHub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • RealityHub MOS Configuration for iNEWS
        • iNEWS Configuration
    • Developers Guide
      • RealityHub Open-Source SDK
      • REST API
    • Frequently Asked Questions
    • Glossary
    • How to Read this Documentation
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  1. RealityHub 1.3
  2. Integrations
  3. Octopus Integration

Utilizing ZD MOS Plugin

PreviousOctopus ConfigurationNextiNEWS Integration

Last updated 1 year ago

Before starting, make sure you have designed your Template Forms.

  • Go to Octopus Menu, and select an item from the Rundows dropdown.

  • Click on the MOS button as shown above.

  • Activate the ZD MOS Plugin in the selected rundown as illustrated above. This action automatically adds Octopus rundown item to the Newsroom rundown.

  • Double-click on a MOS Rundown Item.

  • Right-click inside the text field, go to New > Create Using ZD Plugin as illustrated above.

Using the Create Using ZD Plugin pops up a RealityHub MOS Window inside the MOS User Interface as visualized above. Now:

  • Select your Template Form, optionally you can modify it.

  • Click on the Save button as displayed above.

Your last action (Saving) creates the following conditions as illustrated above:

  1. Adds a MOS Object to its own section.

  2. Activates the Add MOS Item to the Story button.

Now:

  • Click on the Add MOS Item to the Story button.

Adding a MOS Item to your Story turns its status into green, as displayed above.

  • Close the Octopus ZD Plugin and switch to RealityHub User Interface.

  • Go to Main Menu > Windows > Newsroom

  • Click on the Open Rundown button.

  • Select the MOS Rundown item in the Choose a Rundown window as shown above.

Now RealityHub Template Form is integrated into Octopus and is ready to air.

Activating MOS Plugin
MOS Activation of Run
MOS Rundown Item
RealityHub MOS
RealityHub MOS
Adding MOS Object
MOS Script Field
Selecting Rundown
Newsroom Module