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Reality 5.3 SP3
Reality 5.3 SP3
  • Reality 5.3 SP3
    • What's New
    • From Reality 5.3 SP2 to SP3
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.3
        • Configuration
          • Unreal Engine 5.3 Configuration
          • RealityHub Configuration for Unreal Engine 5.3
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.3 SP3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.3 SP3
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • Proxy Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Editing Numerical Field Without Entering the Property
  • Visual Indicators
  • Changing Increment/Decrement Unit Place
  • Editing Numerical Field by Entering the Property
  1. Reality 5.3 SP3
  2. User Guide
  3. Nodegraph/Actions
  4. Nodegraph
  5. Operating Nodegraph

Incrementing and Changing Numerical Fields

PreviousNode ConnectionsNextMultiple Node Operations

Incrementing refers to the amount by which the value changes. When editing a numerical field, you can use the increase or decrease increment factor for precise adjustments.

Editing Numerical Field Without Entering the Property

  • Hovering your mouse over a numerical field changes the cursor to a double-ended arrow, indicating dragging mouse to left or right direction can change the aimed property. (Image 1)

  • Dragging the mouse right increases the value. (Image 2)

  • Dragging left decreases the value, even to negative values if allowed by the property. (Image 3)

Some properties are inherently non-negative.

  • When a property has limits (e.g., 0 to 1), dragging beyond the limits turns the editing indicator from blue to red, signifying you've reached the limit. (Image 4)

  • Each numerical property has its own starting increment point. For example, the Core Matte Blend property of the Reality Keyer node changes the second decimal place (the "zero in the middle") by default (Image 5), while the Softness property changes the first decimal place (Image 6).

Visual Indicators

  • Hovering, clicking, and dragging displays a small blue line over the decimal being changed. (Image 6)

  • Holding ⌥ ALT while dragging decreases the change amount by one digit (e.g., from thousands to hundreds place). (Image 7)

  • Holding ⇧ SHIFT while dragging increases the change amount by one digit (e.g., from tenths to units place). (Image 7)

Changing Increment/Decrement Unit Place

  • For larger adjustments, use the ← LEFT and → RIGHT keyboard arrows. You can imagine it like you have to move a cube 10 meters, but your default incrementing value is in millimeters. In such scenario you can use the ← LEFT and → RIGHT keyboard arrows to change the digit place being modified.

  • This action also adds additional digit place to a property if it is available.

Use Case:

To set an example, he Far property of the Projection Cube might be hard to adjust precisely due to its small default increment.

  • Select the Projection Cube from the Nodes section, navigate to Properties, expand the Reality Geometry, find the Far property, as illustrated above.

  • Hover your mouse cursor over the Far property. While hovering, click and hold the mouse button, then drag the cursor left to decrease the value or right to increase it. The Far property value updates in increments of 0.1 mm, as the image above illustrates.

Since the default 0.1 mm increment is insignificant for updating a property like the Far, you can click on the ← LEFT keyboard arrows to four times to change the digit place from 0.1 mm to hundreds digit, as shown above.

Now, moving your mouse to the left will increment the Far property 100 cm (1 m) in every step, as illustrated above.

Editing Numerical Field by Entering the Property

  • Single-clicking a numerical field selects the entire number (e.g., 135.789).

  • Click individual digits within the field to select them.

  • Use the left and right arrow keys to navigate between selected digits.

  • Use the up and down arrow keys to increase or decrease the selected digit only.

  • If the property allows positive values beyond its default range, the left arrow key adds a new digit place (e.g., adding a digit to 0 in a property ranging from 0 to 150).

  • If the property allows negative values, selecting a digit and using the down arrow key subtracts the corresponding amount (e.g., changing 150 in a property ranging from -250 to +250 to 140).

Select the UE5 processing node, navigate to its Properties and a Reality Projection Cube.

spawn
Image 1
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Image 3
Image 4
Image 5
Image 6
Image 6
Image 7
Spawning Reality Projection Cube
Projection Cube's Far Property
Changing Far Property
Changing Digit Place
Changing Amount of Incrementing
Single Mouse Click Entering
Selecting Individual Digit