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Reality 5.4
Reality 5.4
  • Reality 5.4
    • What's New
    • From Reality 5.3 SP3 to Reality 5.4
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla 5.4.1
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.4
        • Configuration
          • Unreal Engine 5.4.1 Configuration
          • Configuring Reality Hub for Unreal Engine 5.4.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • Proxy Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Activating the ZD PLUGIN for Octopus
  • Plugin URL
  1. Reality 5.4
  2. Integrations
  3. Octopus Integration

Octopus Configuration

PreviousReality Hub MOS Configuration for OctopusNextUtilizing ZD MOS Plugin

Before you begin, please keep that in mind, the following configuration is intended to give you an example. In your environment, various settings may change.

  1. mosID: Character name for the MOS unique within a particular installation. In our example it is ZDMOS.

  2. ncsID: Character name for the NCS unique within a particular installation. In our example it is OCTOPUS2.

  3. Version: Current MOS version.

  4. Media Host & Port: NRCS MOS Gateway IP Address and Port Number. In our case, it is the Reality Hub Server IP address and the default Media Port Number.

  5. Rundown Host & Port: NRCS MOS Rundown IP Address and Port Number. In our case, it is the Reality Hub Server IP address and the default Rundown Port Number.

  6. Octopus Media & Rundown Port: Default ports for Octopus

  7. Octopus IP Address: The IP address of the server configuration that Octopus installed.

Activating the ZD PLUGIN for Octopus

To establish a bridge between Octopus and Reality Hub, you must activate ZD Plugin.

To do that:

In your device settings:

  • Select Plugins

  • Click the Edit button

As soon as you click on the Edit button, the Plugin definition window pops up as shown above.

  • In the Plugin configuration window, fill in the areas shown in the image above and proceed to the Implementation property phase.

Plugin URL

The Plugin URL needs to be set in the Octopus Implementation field to connect the plugin to Reality Hub.

The URL also contains parameters to make sure that your system is ready to function within the intended system environment.

To copy the generic Plugin URL:

  • Go to Main Menu > Configuration > MOS Module > Configuration.

  • Click on the Copy MOS Plug-in URL button as illustrated above.

You may need to add or change various parameters in the URL depending on your NCS installation.

Parameter Name
Parameter Value
Description

modules

hub.mos_gateway

Fixed value

mode

mosplugin

Fixed value

ncsID

The NCS ID set in the configuration.

progid

The Program ID set in the configuration.

mosID

The MOS ID set in the configuration.

version

2.6, 2.8 or 2.8.5

The MOS version set in the configuration.

ncstype

octopus

Fixed value.

The final URL will be like this:

http://172.16.0.12/?modules=hub.mos_gateway&mode=mosplugin&ncsID=OCTOPUS&progid=zdmosdev&mosID=zdmosdev&version=2.8&ncstype=OCTOPUS

  • Paste the MOS Plugin URL to the Implementation field inside the MOS Plugin.

  • Click the OK button as shown above.

MOS Device Basic Settings
OCTOPUS Plugins
Adding ZD Plugin
ZD Plugin Details
Reality Hub MOS Module Plugin URL
OCTOPUS Plugin