# Reality Actor Spawning

### Process

* Drag & drop <mark style="color:yellow;">**`UE5`**</mark> process node into Nodegraph canvas.

<div align="left"><figure><img src="https://content.gitbook.com/content/oKRkWKIoT5UAB0ERhlgD/blobs/ApjC6rVI0MRyGJGyR4vB/image.png" alt=""><figcaption><p>UE5 Engine Process Node Properties </p></figcaption></figure></div>

* Select the <mark style="color:yellow;">**`UE5`**</mark> node, go to expand Control and then expand the <mark style="color:blue;">**`Spawn Actor`**</mark> property group in the Node Details Panel, as illustrated above. &#x20;

<mark style="color:blue;">**`Spawn Actor`**</mark> property group consist of the following properties:

* **Actor List**: A dropdown menu for listing and selecting an actor to be spawned. &#x20;
* **Spawn to World Coordinates**: If you enable the checkbox, your actor will be spawned in the center of your scene. If the checkbox disabled, then actor will be spawned into tracking origin.&#x20;
* **Spawn Location / Rotation / Scale**: Transform properties of your actor to be spawned.&#x20;

### Example

<div align="left"><figure><img src="https://content.gitbook.com/content/oKRkWKIoT5UAB0ERhlgD/blobs/X25CmiWasbbvAnTSa1iS/image.png" alt=""><figcaption><p>Example Node Network</p></figcaption></figure></div>

* Create <mark style="color:yellow;">**`UserTrack`**</mark>, <mark style="color:yellow;">**`UE5`**</mark> and <mark style="color:yellow;">**`Sink`**</mark> nodes, activate the APM on <mark style="color:green;">**`RealityCamera`**</mark> output pin, as illustrated above.

<div align="left"><figure><img src="https://content.gitbook.com/content/oKRkWKIoT5UAB0ERhlgD/blobs/73Nh3lkmHZJtZUNYNxtq/image.png" alt=""><figcaption><p>Node Details Panel</p></figcaption></figure></div>

* Select the <mark style="color:yellow;">**`UE5`**</mark> node, go to Property section of the Node Details Panel, as shown in the image above.

<div align="left"><figure><img src="https://content.gitbook.com/content/oKRkWKIoT5UAB0ERhlgD/blobs/FPjjXuD8g833DCpqxcEw/image.png" alt=""><figcaption><p>Spawning Actor</p></figcaption></figure></div>

* Select the **Blueprint Effect Fire** from the <mark style="color:red;">**`Actor List`**</mark> dropdown menu.
* Enable the <mark style="color:red;">**`Spawn To World Coordinates`**</mark> by clicking on its checkbox.
* Click on the **Spawn Actor** button.

<div align="left"><figure><img src="https://content.gitbook.com/content/oKRkWKIoT5UAB0ERhlgD/blobs/dKUniAxZb4zjGMgpUGgQ/image.png" alt=""><figcaption><p>Reality Actors Folder</p></figcaption></figure></div>

Spawned actors are always listed inside the Reality Actos folders, as illustrated above.

To delete a spawned actor:&#x20;

<div align="left"><figure><img src="https://content.gitbook.com/content/oKRkWKIoT5UAB0ERhlgD/blobs/KCZt5g3H9ZPGubbkFYO8/image.png" alt=""><figcaption><p>Deleting Actor</p></figcaption></figure></div>

* Hover your mouse over an actor that located under the Reality Actors folder.
* Right click and select the **Delete Actor** option, as shown in the image above.
