LogoLogo
Zero Density PortalZero Density Academy
Reality 5.4
Reality 5.4
  • Reality 5.4
    • What's New
    • From Reality 5.3 SP3 to Reality 5.4
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Engines
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla 5.4.1
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.4
        • Configuration
          • Unreal Engine 5.4.1 Configuration
          • Configuring Reality Hub for Unreal Engine 5.4.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • Proxy Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
Powered by GitBook
On this page
  • Adding Keyframes First Approach
  • Get Value Approach
  • Multiple Keyframe Animations
  1. Reality 5.4
  2. User Guide
  3. Nodegraph/Actions
  4. Actions

Animation Workflow Tips

PreviousReversing AnimationNextForm Builder

Properties, Functions, and Function Parameters are subject to the Action module and can be animated/triggered/called through various methods as such:

  • Adding Keyframe First Approach

  • Get Value Approach

If you create a New Action, Property Timeline Indicator will disappear because of its association with your previous Action.

A property/function can be animated independently in different Actions.

Adding Keyframes First Approach

Before you begin, it is crucial to know that if you adjust the value through the module, you must use the Get Value option inside the Actions; otherwise, the new property value will not be registered.

This approach consists of two basic steps: adding the keyframe and then adjusting the value. To set an example, let's assume that you want to move a Camera from Point A to Point B, then Point C.

To do that:

  • Add the first keyframe to a property you want to animate

  • Repeat the same process for the third keyframe.

The keyframes are ready. We first added the keyframe to the timeline in the example above and changed (registered) its value.

The image above suggests that in their current status, keyframes have no defined interpolation, and the animation type will be Jump; in other words, the movement of the Camera will instantly occur.

Get Value Approach

To modify a property value in the Action timeline using the Properties/Function module, you must use the Get Value function to register the modified value to the keyframe.

To utilize the Get Value approach:

  • Add the first keyframe to a property you want to animate

  • Deselect the first keyframe

  • Change the value via Properties/Functions module

  • Go to the Actions module

  • Right-click on the Node Property Menu Circle

  • Select the Get Value, right-click again and select the Add Keyframe

Multiple Keyframe Animations

Note that the default state of animation in the Action module is set to Jump, so this method differs from the way it is done in other applications.

To animate a property/function with more than two keyframes using interpolation in the Action module, you can use the following method:

  • Add the first keyframe to a property of your choice

  • Scrub the Playhead to a different frame, add another keyframe and then change the value

  • Repeat the same process explained above for the third keyframe.

  • Select the second keyframe, go to the Interpolation dropdown menu, and select the EaseIn

  • Select the third keyframe, go to the Interpolation dropdown menu, and select the EaseOut

Scrub the to a different frame, add another keyframe and then change the value

Get Value is a handy tool if used with the feature harmoniously.

Scrub the to a different frame

The image above shows an example of an animation with multiple keyframes and EaseIn & EaseOut interpolations. See

Playhead
Playhead
Interpolations
Properties and Functions
GamePad
Keyframes
Get Value
Multiple Keyframe Animation with Interpolation