Exposing Texture Input Pin in Reality Hub Nodegraph
Your setup will look like as shown in the image above.
Select the UE5 node in the nodegraph canvas, go to Node Details Panel.
Expand the UE5, and then select the BP_PlaneWall.
Go to Properties section, expand the Texture Input, as shown in the image above.
Go to Texture property, right click and select the Show as input from the Property Context Menu.
As the above image shows, the blueprint we've prepared is exposed nodegraph. You can now connect any node that gives you texture output such as Read Image, Read Video, etc.
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