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Reality 4.27
Reality 4.27
  • Reality 4.27
    • What's New
    • Introduction to Reality
    • Reality Walkthrough
      • Reality Examples Project
      • Tracking Calibration and Fine Tuning
      • Real-Time Ray Tracing
      • Raw Input
      • Augmented Reality Virtual Studio
      • Green Screen Virtual Studio
      • Setting up Realtime Video I/O
      • Projection Cube
      • Cyclorama Setup
      • Reality Keyer and Fine Tuning
        • Keyer FOV Softness
    • Reality Editor Guide
      • How Reality Editor Works?
      • Exporting UE4 Actors to RealityHub API
        • ZDActor Component
        • Exporting Blueprint Functions
        • Texture Pins on ZDActors
        • Exporting Properties
          • Directly Readable Variable Types
          • Property Update Callbacks
            • OnChanged_Event Callback
            • OnLengthChanged_Event Callback
            • OnChanged_ Function Callback
            • OnLengthChanged_ Function Callback
      • Exporting Assets to Reality API
        • Exporting Actors
        • Exporting Custom Blueprint Node
        • Exporting Custom Material Node
        • Exporting Lens Calibration
        • Exporting Post Process Material
        • Exporting Projection Material
        • Exporting Static Mesh
        • Exporting Unreal Motion Graphics
        • Exporting Unreal Texture Assets
      • Reality Custom Material Nodes
        • Defining the Variables in Material Definition
        • Custom Material Node
      • Using UMG in Reality
        • How to Use UMG with Reality
        • UMG Animations
        • Texture Brush
        • Asset Brush
        • Exporting Custom Events in UMG to Reality API
      • Additional ZD Components
        • ZDPieChart
        • ZDText
      • Helpful Links
      • Reality Editor Settings
        • Enabling DX12 and Ray Tracing
        • Hardware Accelerated Video Decoding
        • Enabling HAP Codec
    • Reality Setup Application
      • Audio
        • Audio Delay Node
        • Virtual Set Audio
        • Audio Mixer
      • Bypass Post Process
      • Fill and Key
        • Fill and Key using Dual-link
        • Fill and Key using Quad-link
      • Crop Function
      • Level Sequencer
      • Color Matrix Node
      • Media Playback
      • Preset for H.264 in Adobe Media Encoder
      • HAP Video Codec
      • Flow Control
      • GPUDirect Technology
    • Installation and Configuration Guide
      • Hardware Platforms
        • Legacy HP Z4G4 Configuration
          • Fan and Front Card Kit
          • Certified Power Supply
          • Video I/O Card Installation
            • Mellanox ConnectX®-5 Card Installation
            • AJA Video I/O Card Installation
          • GPU installation
            • Certified GPUs
            • Connecting GPU to 1000 watts power supply
              • GPU RTX 6000 installation (8+6 pin)
            • Connecting GPU to 750 watts power supply
              • GPU RTX 6000 installation (8+6 pin) Needs 6 to 8 Pin Adapter
          • Installing RAM
          • HP Performance Advisor
      • Adding Reality User to Windows
      • Downloading Distributions
      • Installing Steps
        • Upgrading
        • Installation
      • Configuration Steps
        • NVIDIA Configuration
        • AJA Video Card Configuration
        • R Drive Mapping
        • Internet Options
      • Updating RealityEngine AMPERE
    • Licensing Guide
      • Hardware Licensing
    • Reality Tutorials and Examples
      • Reality Editor Tutorials
        • Open/Close Door
        • Exporting UE Actor to ZD API (a.k.a ZDActor)
        • Custom Blueprint Node Tutorials
          • Using Event Tick Functions and Properties
          • Adding Custom Blueprint Nodes
        • Redirection of the Reality Engine Content
        • Creating Dynamic Materials
        • Changing ZDText with Dynamic String
        • Activating Destructible Mesh
        • Reality Texture Input
        • Activating Fire During Runtime
        • Asset Migration to Another Project
        • Rotating Door by Using Function Parameters
        • Creating Custom Cyclorama
      • Nodegraph Tutorials
        • Portal Window Setup
          • Adding Clipping Plane
          • How to Position Videowall
          • Setting Portal Window and Calibration
          • Creating the Augmented Part
    • Appendices
      • A - Camera Tracking and Lens Calibration
        • Camera Tracking Information
        • Tracking Device, Physical Connections
        • Lens Calibration
      • B - Standard Unreal Engine Post Processing Pipeline
      • C - Reality Keyer
        • What is Image Based Keying?
        • Reality Keyer Pipeline
        • Physical Factors Affecting the Key
      • D - Viewing Videomask
      • E - CLASS setting for Broadcast Cameras
      • F - ZD Blueprint Node Pin Reference
      • G - Utilizing TRAXIS talentS FreeD Data
    • Knowledge Base
    • Known Issues and Limitations
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On this page
  • Using CodeMeter Control Center to Create License Request File
  • Start CodeMeter Control Center
  • Creating License Request File
  • Installing License with Update File
  1. Reality 4.27
  2. Licensing Guide

Hardware Licensing

PreviousLicensing GuideNextReality Tutorials and Examples

Last updated 2 years ago

Using CodeMeter Control Center to Create License Request File

Connect the USB dongle you want to license to the USB port on your Windows Computer.

Remember, the dongle carries all the licensing information, the license is only dependent on the dongle. You can license your dongle at any computer and carry it to another one.

Start CodeMeter Control Center

CodeMeter Control Center will be installed via Reality Prerequisites. If you choose not to install Reality Prerequisites, please download CodeMeter. After proper installation, launch the CodeMeter Control Center using the Taskbar or the Start Menu as shown below.

Creating License Request File

The CodeMeter Control Center is launched. If your dongle is detected, it should be listed as shown below. Click on your dongle and then click on the License Update button as shown below.

The number of the dongle is also printed on the metal surface of the USB connector of the dongle. This is your dongle's unique number. Optionally, you can also rename your dongle for better tracking if you like.

Select Create License Request and click Next

If the dongle is new and has never been licensed before, choose Create License Request and click Next. If the dongle has already been licensed and you are upgrading/changing licensing Create License Request and click Next

Type 102982 if the firm code is requested as shown below and click Next.

The CodeMeter Control Center will ask for a location to save the requested file. Choose a file location and click Commit

Installing License with Update File

If you already sent a request file to Zero Density, you shall receive an updated file for the corresponding dongle with extension .WibuCmRaU

Download and copy this file to your desktop and launch the CodeMeter Control Center:

Make sure your dongle is attached. Select your dongle and click the License Update button.

Select Import License Update and click Next

Browse and locate your license update file and click Commit

After importing your updated license, click on the Update Time Certificates option in the Codemeter Control Center application as shown in the image below.

Congratulations! Your dongle is now licensed and can be carried to any workstation which has the Reality Engine Applications installed.

After your dongle is permanently licensed, please do not lose the dongle. For the lost/stolen dongle policy, please refer to your Zero Density Sales Agreement.

Finish the process and send the request files to after collecting all required files.

licensing@zerodensity.tv