# Crop Function

The purpose of the crop node is to create a physically smaller size texture and not to create "black" or “transparent” blanking for the outside of the pixels. When a texture is being cropped, its size is getting smaller. Textures are always being used as **full screen (Fill mode)** by default, in other words, it's “crop and fill”. The cropped edge always fills the texture from every corner.

### Working with Crop Node <a href="#cropfunction-workingwithcropnode" id="cropfunction-workingwithcropnode"></a>

CROP node is available under the “Process” node category inside the [RealityHub](https://doc.zerodensity.tv/hub/).

<div align="left"><img src="/files/26tbmFTOngbrWy1Ov5qp" alt=""></div>

Each side can be cropped independently with different values ranging from 0.000 to 1.000. i.e. 0% to 100%. 0.000 is equal to 0% and 1.000 is equal to 100%. In the above image, LEFT property is cropped with 20%. In the example below, we cropped all 4 corners proportionately to maintain the original aspect ratio of the texture, and then the texture is resized to fill the screen.

<div align="left"><img src="/files/T1Z6XNn03Swe3Y9jFK6W" alt=""></div>

Proportionately cropped texture to maintain aspect ratio.


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