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Reality 4.27
Reality 4.27
  • Reality 4.27
    • What's New
    • Introduction to Reality
    • Reality Walkthrough
      • Reality Examples Project
      • Tracking Calibration and Fine Tuning
      • Real-Time Ray Tracing
      • Raw Input
      • Augmented Reality Virtual Studio
      • Green Screen Virtual Studio
      • Setting up Realtime Video I/O
      • Projection Cube
      • Cyclorama Setup
      • Reality Keyer and Fine Tuning
        • Keyer FOV Softness
    • Reality Editor Guide
      • How Reality Editor Works?
      • Exporting UE4 Actors to RealityHub API
        • ZDActor Component
        • Exporting Blueprint Functions
        • Texture Pins on ZDActors
        • Exporting Properties
          • Directly Readable Variable Types
          • Property Update Callbacks
            • OnChanged_Event Callback
            • OnLengthChanged_Event Callback
            • OnChanged_ Function Callback
            • OnLengthChanged_ Function Callback
      • Exporting Assets to Reality API
        • Exporting Actors
        • Exporting Custom Blueprint Node
        • Exporting Custom Material Node
        • Exporting Lens Calibration
        • Exporting Post Process Material
        • Exporting Projection Material
        • Exporting Static Mesh
        • Exporting Unreal Motion Graphics
        • Exporting Unreal Texture Assets
      • Reality Custom Material Nodes
        • Defining the Variables in Material Definition
        • Custom Material Node
      • Using UMG in Reality
        • How to Use UMG with Reality
        • UMG Animations
        • Texture Brush
        • Asset Brush
        • Exporting Custom Events in UMG to Reality API
      • Additional ZD Components
        • ZDPieChart
        • ZDText
      • Helpful Links
      • Reality Editor Settings
        • Enabling DX12 and Ray Tracing
        • Hardware Accelerated Video Decoding
        • Enabling HAP Codec
    • Reality Setup Application
      • Audio
        • Audio Delay Node
        • Virtual Set Audio
        • Audio Mixer
      • Bypass Post Process
      • Fill and Key
        • Fill and Key using Dual-link
        • Fill and Key using Quad-link
      • Crop Function
      • Level Sequencer
      • Color Matrix Node
      • Media Playback
      • Preset for H.264 in Adobe Media Encoder
      • HAP Video Codec
      • Flow Control
      • GPUDirect Technology
    • Installation and Configuration Guide
      • Hardware Platforms
        • Legacy HP Z4G4 Configuration
          • Fan and Front Card Kit
          • Certified Power Supply
          • Video I/O Card Installation
            • Mellanox ConnectX®-5 Card Installation
            • AJA Video I/O Card Installation
          • GPU installation
            • Certified GPUs
            • Connecting GPU to 1000 watts power supply
              • GPU RTX 6000 installation (8+6 pin)
            • Connecting GPU to 750 watts power supply
              • GPU RTX 6000 installation (8+6 pin) Needs 6 to 8 Pin Adapter
          • Installing RAM
          • HP Performance Advisor
      • Adding Reality User to Windows
      • Downloading Distributions
      • Installing Steps
        • Upgrading
        • Installation
      • Configuration Steps
        • NVIDIA Configuration
        • AJA Video Card Configuration
        • R Drive Mapping
        • Internet Options
      • Updating RealityEngine AMPERE
    • Licensing Guide
      • Hardware Licensing
    • Reality Tutorials and Examples
      • Reality Editor Tutorials
        • Open/Close Door
        • Exporting UE Actor to ZD API (a.k.a ZDActor)
        • Custom Blueprint Node Tutorials
          • Using Event Tick Functions and Properties
          • Adding Custom Blueprint Nodes
        • Redirection of the Reality Engine Content
        • Creating Dynamic Materials
        • Changing ZDText with Dynamic String
        • Activating Destructible Mesh
        • Reality Texture Input
        • Activating Fire During Runtime
        • Asset Migration to Another Project
        • Rotating Door by Using Function Parameters
        • Creating Custom Cyclorama
      • Nodegraph Tutorials
        • Portal Window Setup
          • Adding Clipping Plane
          • How to Position Videowall
          • Setting Portal Window and Calibration
          • Creating the Augmented Part
    • Appendices
      • A - Camera Tracking and Lens Calibration
        • Camera Tracking Information
        • Tracking Device, Physical Connections
        • Lens Calibration
      • B - Standard Unreal Engine Post Processing Pipeline
      • C - Reality Keyer
        • What is Image Based Keying?
        • Reality Keyer Pipeline
        • Physical Factors Affecting the Key
      • D - Viewing Videomask
      • E - CLASS setting for Broadcast Cameras
      • F - ZD Blueprint Node Pin Reference
      • G - Utilizing TRAXIS talentS FreeD Data
    • Knowledge Base
    • Known Issues and Limitations
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  • HAP Video Presets for Adobe Media Encoder
  • Exporting Media in Adobe Software Using Presets
  1. Reality 4.27
  2. Reality Setup Application

HAP Video Codec

PreviousPreset for H.264 in Adobe Media EncoderNextFlow Control

Last updated 2 years ago

HAP is a set of video codecs that performs decompression using a computer's graphics hardware, substantially reducing the CPU usage necessary to play video. It has become the standard for high performance, high-resolution movie playback on media servers, live video performance, and event visuals.

For more details, please visit:

Reality 4.27 includes the HAP codec plugin, and it must be enabled for GPU accelerated encoding. Movies that are encoded with the HAP codecs are typically exported into standard *.mov or *.avi. There are four different flavors of HAP to choose from when encoding your clips:

Codec Format

Description

HAP

Has the lowest data-rate and reasonable image quality.

HAP Alpha

Has the same image quality as HAP, and supports an Alpha channel.

HAP Q

Has improved image quality, at the expense of larger file sizes.

HAP Q Alpha

Has improved image quality and an Alpha channel, at the expense of larger file sizes.

The HAP codecs are designed to fit the needs of a variety of real-time video workflows where the ultra-high-resolution video is needed such as live event production. Along with the ability to work at extremely high resolutions, the HAP codecs also include pro video features like alpha channel support and high-quality modes.

Media clips played with UE Media player node must be encoded with proper format and settings, we have provided Hap video preset for Adobe Media Encoder which can be downloaded in these sections. This preset will export the media with the settings for best quality and performance to be played with UE Media player in Reality.

Please make sure that HAP encoders are installed on your PC successfully before importing presets.

HAP Video Presets for Adobe Media Encoder

To download the latest HAP video presets for Adobe Creative Cloud products, please visit:

Exporting Media in Adobe Software Using Presets

Where to copy *.epr preset file on your system:

Generally, the location for these presets are under the “C:\Users\<your logon user name>\Documents\Adobe\Adobe Media Encoder\<Version number>\Presets” folder. If you don’t find this path on your computer, then please try to locate the “Presets” folder under the Adobe root folder and paste the *.epr file there.

For exporting media from Adobe Media Encoder:

  • Launch the Adobe Media Encoder

  • Add the project you wish to encode and follow steps as explained below:

Select HAP Video from the drop-down list of encoding formats. Associated Hap presets will appear beside the list only when HAP Video is selected.

Select the desired preset from the list. These preset contain standard settings:

You can customize the settings further as per your requirements by clicking on the preset itself as shown below:

You will see the Export Settings section with many different parameters which you can customize.

The customized settings will not be updated to the original preset. You need to save it with a different name.

The HAP presets will show up in the Preset list only when the HAP Video format is selected.

HAP Video
GitHub - HAP Encoder Adobe CC